Skip to content

Commit

Permalink
README: updated with prerequisites
Browse files Browse the repository at this point in the history
You need to load the game at least once, you need to have changed at least a single bind.

fixes #19
  • Loading branch information
alterNERDtive committed May 22, 2021
1 parent d431e89 commit ed8ba62
Show file tree
Hide file tree
Showing 2 changed files with 19 additions and 3 deletions.
7 changes: 7 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,13 @@
to specify a binds file instead of auto-detecting it from the currently active
preset.

## Changed

* Updated the README to reflect that you need to load the game once, and that
you need to have changed at least a single bind.
* Updated the README to reflect that you have to use a single preset for all
sections if you’re playing Odyssey.

# 4.0 (2021-05-19)

**Note**: If you do not own Odyssey, everything will work just as before!
Expand Down
15 changes: 12 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,18 @@ will be read automatically when VoiceAttack starts, and when they change.

## Usage

You don’t have to do anything! When VoiceAttack loads, bindED will automatically
detect your bindings. It will also keep a watchful eye on Elite’s bindings
folder and reload them when there is a change!
Before starting VoiceAttack with the plugin installed, make sure that you have
loaded the game at least once! That will create the directory structure the
plugin is going to read from. You also need to have changed _any_ key in
controls options. You will probably have made some changes anyway.

For Horizons players, that’s it! When VoiceAttack loads, bindED will
automatically detect your bindings. It will also keep a watchful eye on Elite’s
bindings folder and reload them when there is a change!

For Odyssey players, there is an additional caveat: you have to use the same
preset for all 4 sections (general, ship, SRV, foot). Sadly it’s not apparent
from the files which binds belong to which.

If something goes awry, you can still manually call the `loadbinds` plugin
context to force a refresh.
Expand Down

0 comments on commit ed8ba62

Please sign in to comment.