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MBGame.h
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MBGame.h
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/* MBGame */
#import <Cocoa/Cocoa.h>
@interface MBGame : NSObject
{
IBOutlet id bucket;
IBOutlet id horde;
IBOutlet id network;
IBOutlet id os;
IBOutlet id scorelist;
IBOutlet id spark;
IBOutlet id ui;
}
- (void)Game_start:(int)newlevel;
- (void)Game_quit;
- (void)Game_warp_to_level:(int)lev;
- (void)Game_add_high_score:(const char *)str;
- (void)Game_button_press:(int)x :(int)y;
- (void)Game_button_release:(int)x :(int)y;
- (void)Game_update;
- (int)Game_state;
- (int)Game_score;
- (int)Game_level;
- (int)Game_screensize;
- (double)Game_scale:(int)dimensions;
- Game_main;
- (void)Game_set_size:(int)size;
@end