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failing_shader_compilation.c
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failing_shader_compilation.c
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#include <miniprintf.h>
#include <stdlib.h>
#include "lib_webgpu.h"
void compilationInfoCallback(WGpuShaderModule shaderModule, WGpuCompilationInfo *compilationInfo, void *userData)
{
emscripten_mini_stdio_printf("compilationInfo received: %d messages\n", compilationInfo->numMessages);
for(int i = 0; i < compilationInfo->numMessages; ++i)
{
emscripten_mini_stdio_printf("\nMessage %d: type=%s(%d), lineNum=%d, linePos=%d, offset=%d, length=%d: %s\n",
i+1, wgpu_compilation_message_type_to_string(compilationInfo->messages[i].type),
compilationInfo->messages[i].type,
compilationInfo->messages[i].lineNum,
compilationInfo->messages[i].linePos,
compilationInfo->messages[i].offset,
compilationInfo->messages[i].length,
compilationInfo->messages[i].message);
}
wgpu_free_compilation_info(compilationInfo);
}
void ObtainedWebGpuDevice(WGpuDevice device, void *userData)
{
WGpuShaderModule vertexShader = wgpu_device_create_shader_module(device, &(WGpuShaderModuleDescriptor) {
.code =
"@vertex\n"
"fn main(@builtin(vertex_index) vertexIndex : u32) -> @builtin(position) vec4<f32> {\n"
"var pos = array<vec2f32>, 3>(\n"
"vec2<f32>(0.0, 0.5),\n"
"vec2<f32>(-0.5, -0.5),\n"
"vec2<f32>(05, -0.5)\n"
");\n"
"return vec4<f32>(pos.vertexIndex, 0.0, 1.0);\n"
"}\n"
});
wgpu_shader_module_get_compilation_info_async(vertexShader, compilationInfoCallback, 0);
}
void ObtainedWebGpuAdapter(WGpuAdapter adapter, void *userData)
{
WGpuDeviceDescriptor deviceDesc = {};
wgpu_adapter_request_device_async(adapter, &deviceDesc, ObtainedWebGpuDevice, 0);
}
int main()
{
WGpuRequestAdapterOptions options = {};
options.powerPreference = WGPU_POWER_PREFERENCE_LOW_POWER;
navigator_gpu_request_adapter_async(&options, ObtainedWebGpuAdapter, 0);
}