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It seems some on some systems with ATI graphics cards, Bitfighter will crash
when loading the texture fonts.
This bug is to just document what has been found so far.
The workaround is to rename the 'fonts' directory so TTF fonts (which are
loaded as OpenGL textures) are not loaded; but then the game is quite ugly
since we've moved to TTF fonts for most things...
We have gotten one Windows crash report (in German):
---
Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: 2bitfighter_debug.exe
Anwendungsversion: 0.0.0.0
Anwendungszeitstempel: 536408ad
Fehlermodulname: atioglxx.dll
Fehlermodulversion: 6.14.10.8784
Fehlermodulzeitstempel: 4a43f8ed
Ausnahmecode: c0000094
Ausnahmeoffset: 00548425
Betriebsystemversion: 6.1.7600.2.0.0.768.3
Gebietsschema-ID: 1031
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789
---
This is highly likely to be a driver problem in older ATI drivers. There is a
possible reference to the problem here (see the edit to the opening question):
https://stackoverflow.com/q/5564233
Font-Stash is the code that loads the fonts for us and it does use a
'glTexSubImage2D()' call; however, we have no access to a system that
duplicates the error.
Original issue reported on code.google.com by buckyballreaction on 26 Dec 2014 at 2:12
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
buckyballreaction
on 26 Dec 2014 at 2:12The text was updated successfully, but these errors were encountered: