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ATI driver crash when loading fonts #488

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GoogleCodeExporter opened this issue Jul 31, 2015 · 0 comments
Open

ATI driver crash when loading fonts #488

GoogleCodeExporter opened this issue Jul 31, 2015 · 0 comments

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@GoogleCodeExporter
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It seems some on some systems with ATI graphics cards, Bitfighter will crash 
when loading the texture fonts.  

This bug is to just document what has been found so far.

The workaround is to rename the 'fonts' directory so TTF fonts (which are 
loaded as OpenGL textures) are not loaded; but then the game is quite ugly 
since we've moved to TTF fonts for most things...

We have gotten one Windows crash report (in German):

---
Problemsignatur:
  Problemereignisname:  APPCRASH
  Anwendungsname:       2bitfighter_debug.exe
  Anwendungsversion:    0.0.0.0
  Anwendungszeitstempel:        536408ad
  Fehlermodulname:      atioglxx.dll
  Fehlermodulversion:   6.14.10.8784
  Fehlermodulzeitstempel:       4a43f8ed
  Ausnahmecode: c0000094
  Ausnahmeoffset:       00548425
  Betriebsystemversion: 6.1.7600.2.0.0.768.3
  Gebietsschema-ID:     1031
  Zusatzinformation 1:  0a9e
  Zusatzinformation 2:  0a9e372d3b4ad19135b953a78882e789
  Zusatzinformation 3:  0a9e
  Zusatzinformation 4:  0a9e372d3b4ad19135b953a78882e789

---

This is highly likely to be a driver problem in older ATI drivers.  There is a 
possible reference to the problem here (see the edit to the opening question):

https://stackoverflow.com/q/5564233

Font-Stash is the code that loads the fonts for us and it does use a 
'glTexSubImage2D()' call; however, we have no access to a system that 
duplicates the error.


Original issue reported on code.google.com by buckyballreaction on 26 Dec 2014 at 2:12

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