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CardList.txt
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CardList.txt
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ID Name Part/Action Drain Dmg Rld Class Effects Flavor
1 Shell Cannon Arm 1 11 1 Live
2 Guass Cannon Arm 2 15 2 Live
3 Railgun Arm 3 16 2 Live Deals electrical damage
4 Gatling Arm 3 18 2 Live Targets two systems
5 Steel Sword Arm 0 8 0 Metal
6 Steel Shield Arm 1 0 0 Metal Adds 50 armor
7 Longinus Lance Arm 2 13 0 Metal
8 Grimswald Arm 4 18 0 Metal Adds 30 armor
9 Beam Blade Arm 3 12 1 Energy
10 Lightwave Shield Arm 3 0 0 Energy Adds 20 barrier
11 Plasma cannon Arm 4 15 1 Energy
12 Judgment Arm 5 20 1 Energy
13 Solar Bomb Arm 5 40 4 Energy Explosive
14 Missile Rack Arm 2 23 3 Missile Explosive
15 The Big One Arm 4 34 3 Missile Explosive
16 Flamethrower Arm 2 10 1 Fire
17 Flame Axe Arm 3 15 0 Fire melee
18 Gas launcher Arm 2 10 2 Fire "Trap, tripped via fire"
19 Ice beam Arm 2 13 1 Ice
20 Nitrogen spray Arm 1 8 1 Ice
21 Blizzard cannon Arm 4 20 2 Ice explosive
22 Acid spray Arm 1 10 1 Acid
23 Acid bomb Arm 3 24 2 Acid explosive
24 Acid trap Arm 1 30 3 Acid "trap, tripped via melee"
25 Shock maul Arm 2 18 0 Electric melee
26 Arc Cannon Arm 3 26 1 Electric
27 Thunderstorm Arm 5 36 2 Electric Explosive
28 Heartbeam Torso 4 20 1 Energy
29 Energy projector Torso 3 0 0 Energy Adds 30 barrier
30 Powerloader Torso 2 0 0 Live All reloads reduced by 1
31 Gun rack Torso 2 10 1 Live
32 Hardbody Torso 2 0 0 Metal Adds 60 armor
33 Generator Torso 0 0 0 Energy Battery power +2
34 Missile Rack Torso 3 25 2 Missile Explosive
35 Grounded resistor Torso 2 0 0 Metal Reduces all incoming acid/electric damage
36 Heated coil inductor Torso 2 0 0 Metal Reduces all incoming fire/ice damage
37 Arc System Torso 4 10 2 Missile "Explosive, increases all other damage by 2"
38 Thorns Torso 3 0 0 Metal "Melee attacks recieve damage, adds 30 armor"
39 Headcanon Head 2 10 1 Live
40 Missile Rack Head 2 8 1 Missile
41 Spare Battery Head 0 0 0 Energy Battery power +1
42 Lancer System Head 3 0 0 Energy Disable incoming missile attacks
43 Targetting System Head 3 0 0 Metal Target up to two systems
44 Lightning Rod Head 3 0 0 Metal Electric attacks power up energy weapons
45 Heat Breather Head 2 7 1 Fire
46 Freeze Ray Head 2 6 1 Ice
47 Drill Head 4 12 1 Metal Weapon burrows underground before attacking - attacker is immune to damage for 1 turn
48 Valkyrie Head 5 20 2 Energy Adds 10 barrier
49 Horns Head 1 6 0 Metal
50 Jackknife Legs 3 10 1 Energy
51 Brambles Legs 2 0 0 Metal "Melee attacks recieve damage, adds 20 armor"
52 Grounded Standoffs Legs 1 0 0 Metal Reduce all incoming electric damage
53 Missile Rack Legs 2 8 1 Missile
54 Cannons Legs 2 12 2 Live
55 Lavafall Action 4 0 0 0 Apply fire effects to enemy systems for 3 turns
56 Chemical spill Action 4 0 0 0 "Each turn on your target phase, reduce enemy armor by 20, for 3 turns"
57 Powerplant Action 4 0 0 0 "Each turn on your target phase, reduce enemy barrier by 30, for 3 turns"
58 Snowstorm Action 4 0 0 0 All enemy weapons add 2 to their reload counter
59 Full Payload Action 3 0 0 0 Fire all available missile class weapons
60 Target paint Action 2 0 0 0 target three systems for damage effects
61 Instant mag Action 3 0 0 0 Full reload all live weapon systems
62 Overvolt Action 4 0 0 0 Increase all energy weapon damage by 3
63 Ubercharge Action 0 0 0 0 Add 2 extra battery for 2 turns
64 Lance System Action 3 0 0 0 Disables any incoming missile attacks for 1 round
65 Repair Drone Action 4 0 0 0 Recovers 25 health
66 Dome Shield Action 5 0 0 0 Ignore damage for 1 round
67 Tap in Action 4 0 0 0 Designate your opponents next damage target
68 Dismantle Action 6 0 0 0 Remove an opponent's part
69 Pit Crew Action 2 0 0 0 "Shuffle current hand into deck, redraw hand"
70 Iron Clad Action 3 0 0 0 Add 50 armor
71 Refractive coating Action 4 0 0 0 Add 50 barrier
72 Overheat Action 4 0 0 0 "Double next live weapon damage, then double the reload"
73 EMP Action 3 0 0 0 Disable enemy energy based systems for a turn
74 Pilot's Pistol Action 0 1 0 0 "If opponent has 5 health or less, this card deals 5 damage instead"
75 Amp Wave Action 6 0 0 0 Tripple damage next attack
76 Tremor Stomp Action 5 0 0 0 "Opponent skips next play phase, going from draw phase straight to target phase"
77 Slow Blade Action 3 0 0 0 Next Melee attack ignores barriers
78 AP Round Action 3 0 0 0 Next Live attack ignores armor
79 Lift Off Action 4 0 0 0 Cannot be targetted by melee attacks for a turn