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finalizing.pas
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finalizing.pas
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unit Finalizing;
interface
uses
outputcolor,
types;
function DisposeAll(var locations: TLocations; status: TStatus): Boolean;
function DisposeResources(var locations: TLocations; status: TStatus): Boolean;
function DisposeLocations(var locations: TLocations): Boolean;
function DisposeLocation(var location: TLocation): Boolean;
function DisposeEvents(var events: TEvents): Boolean;
function DisposeEvent(var event: TEvent): Boolean;
function DisposeCommands(var commands: TCommands): Boolean;
function DisposeCommand(var command: TCommand): Boolean;
function DisposeTransitions(var transitions: TTransitions): Boolean;
function DisposeTransition(var transition: TTransition): Boolean;
function DisposeEffects(var effects: TEffects): Boolean;
function DisposeEffect(var effect: TEffect): Boolean;
function DisposeConditions(var conditions: TConditions): Boolean;
function DisposeCondition(var condition: TCondition): Boolean;
function DisposeTexts(var texts: TMultiLineColorText): Boolean;
function DisposeHero(var hero: THero): Boolean;
implementation
function DisposeAll(var locations: TLocations; status: TStatus): Boolean;
begin
if DisposeResources(locations, status) then
begin
//ColorWrite('[+] Finalization', ColorDebug);
end
else
begin
//ColorWrite('[!] Finalization Error', ColorError);
end;
Exit(True);
end;
function DisposeResources(var locations: TLocations; status: TStatus): Boolean;
begin
if not DisposeHero(status.hero) then
begin
Exit(False);
end;
if not DisposeHero(status.antiHero) then
begin
Exit(False);
end;
if not DisposeLocations(locations) then
begin
Exit(False);
end;
SetLength(locations, 0);
if not DisposeLocation(status.currentPosition.location) then
begin
Exit(False);
end;
if not DisposeEvent(status.currentPosition.event) then
begin
Exit(False);
end;
Exit(True);
end;
function DisposeLocations(var locations: TLocations): Boolean;
var
I: Integer;
begin
for I := 0 to Length(locations) - 1 do
begin
if not DisposeLocation(locations[I]) then
begin
Exit(False);
end;
end;
Exit(True);
end;
function DisposeLocation(var location: TLocation): Boolean;
begin
if not DisposeEvents(location.events) then
begin
Exit(False);
end;
SetLength(location.events, 0);
Exit(True);
end;
function DisposeEvents(var events: TEvents): Boolean;
var
I: Integer;
begin
for I := 0 to Length(events) - 1 do
begin
if not DisposeEvent(events[I]) then
begin
Exit(False);
end;
end;
Exit(True);
end;
function DisposeEvent(var event: TEvent): Boolean;
begin
if not DisposeTexts(event.texts) then
begin
Exit(False);
end;
SetLength(event.texts, 0);
if not DisposeCommands(event.commands) then
begin
Exit(False);
end;
SetLength(event.commands, 0);
Exit(True);
end;
function DisposeCommands(var commands: TCommands): Boolean;
var
I: Integer;
begin
for I := 0 to Length(commands) - 1 do
begin
if not DisposeCommand(commands[I]) then
begin
Exit(False);
end;
end;
Exit(True);
end;
function DisposeCommand(var command: TCommand): Boolean;
begin
if not DisposeTexts(command.texts) then
begin
Exit(False);
end;
SetLength(command.texts, 0);
if not DisposeTransitions(command.transitions) then
begin
Exit(False);
end;
SetLength(command.transitions, 0);
Exit(True);
end;
function DisposeTransitions(var transitions: TTransitions): Boolean;
var
I: Integer;
begin
for I := 0 to Length(transitions) - 1 do
begin
if not DisposeTransition(transitions[I]) then
begin
Exit(False);
end;
end;
Exit(True);
end;
function DisposeTransition(var transition: TTransition): Boolean;
begin
if not DisposeTexts(transition.texts) then
begin
Exit(False);
end;
SetLength(transition.texts, 0);
if not DisposeEffects(transition.effects) then
begin
Exit(False);
end;
SetLength(transition.effects, 0);
if not DisposeConditions(transition.conditions) then
begin
Exit(False);
end;
SetLength(transition.conditions, 0);
Exit(True);
end;
function DisposeEffects(var effects: TEffects): Boolean;
var
I: Integer;
begin
for I := 0 to Length(effects) - 1 do
begin
if not DisposeEffect(effects[I]) then
begin
Exit(False);
end;
end;
Exit(True);
end;
function DisposeEffect(var effect: TEffect): Boolean;
begin
Exit(True);
end;
function DisposeConditions(var conditions: TConditions): Boolean;
var
I: Integer;
begin
for I := 0 to Length(conditions) - 1 do
begin
if not DisposeCondition(conditions[I]) then
begin
Exit(False);
end;
end;
Exit(True);
end;
function DisposeCondition(var condition: TCondition): Boolean;
begin
if not DisposeTexts(condition.texts) then
begin
Exit(False);
end;
SetLength(condition.texts, 0);
Exit(True);
end;
function DisposeTexts(var texts: TMultiLineColorText): Boolean;
begin
SetLength(texts, 0);
Exit(True);
end;
function DisposeHero(var hero: THero): Boolean;
begin
Exit(True);
end;
end.