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Describe the bug
All ShaderGraph nodes, as Normal From Height Node are broken when compile Mixture for the first time or when reimport package (I got this bug two times, when I cloned the repo the first time and when reimport project due to Unity Version mismatch).
Nodes don't output anything (or output a transparent texture ?)
Fix
To fix it, I simply open any ShaderGraph and save it. This fix every occurrence of the bug
To Reproduce
Steps to reproduce the behavior:
Clone the repository
Create a new graph
Add any ShaderGraph Node
Connect it to another node
Output is a full (0, 0, 0, 0) map
Setup:
OS: Windows
Unity Version: 2020.3.2
Render Pipeline : Built-In
The text was updated successfully, but these errors were encountered:
Describe the bug
All ShaderGraph nodes, as Normal From Height Node are broken when compile Mixture for the first time or when reimport package (I got this bug two times, when I cloned the repo the first time and when reimport project due to Unity Version mismatch).
Nodes don't output anything (or output a transparent texture ?)
Fix
To fix it, I simply open any ShaderGraph and save it. This fix every occurrence of the bug
To Reproduce
Steps to reproduce the behavior:
Setup:
The text was updated successfully, but these errors were encountered: