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Hi! im trying to create a scope effect in HDRP that doesnt need 2 cameras to render. To do this, i am using the hd scene color node, which means i need to make sure the inside of the scope tube is not rendered over the scope image. i hoped to accomplish this in a similar way i did in URP; to not render the scope in the main pass, but rather use a custom pass to render the scope tube AFTER rendering the lens.
when i did this at first, the sight picture looked okay, but scene AO is being rendered over the scope model (which is on the transparentFX layer):
So then i found this project, which allows me to write to the normals buffer with a custom pass. this is great, it fixed the issue where AO is rendered over the scope model! but then this happened with the hd color node from shadergraph:
Im hoping someone might know how i can achieve the effect i want. thanks in advance!
The text was updated successfully, but these errors were encountered:
Hi! im trying to create a scope effect in HDRP that doesnt need 2 cameras to render. To do this, i am using the hd scene color node, which means i need to make sure the inside of the scope tube is not rendered over the scope image. i hoped to accomplish this in a similar way i did in URP; to not render the scope in the main pass, but rather use a custom pass to render the scope tube AFTER rendering the lens.
when i did this at first, the sight picture looked okay, but scene AO is being rendered over the scope model (which is on the transparentFX layer):
So then i found this project, which allows me to write to the normals buffer with a custom pass. this is great, it fixed the issue where AO is rendered over the scope model! but then this happened with the hd color node from shadergraph:
Im hoping someone might know how i can achieve the effect i want. thanks in advance!
The text was updated successfully, but these errors were encountered: