diff --git a/MineralExhaustionNotifier/MineralExhaustionNotifier.csproj b/MineralExhaustionNotifier/MineralExhaustionNotifier.csproj index 3546632..b861bb7 100644 --- a/MineralExhaustionNotifier/MineralExhaustionNotifier.csproj +++ b/MineralExhaustionNotifier/MineralExhaustionNotifier.csproj @@ -85,6 +85,9 @@ + + PreserveNewest + PreserveNewest diff --git a/MineralExhaustionNotifier/changelog.txt b/MineralExhaustionNotifier/changelog.txt new file mode 100644 index 0000000..89d43d9 --- /dev/null +++ b/MineralExhaustionNotifier/changelog.txt @@ -0,0 +1,44 @@ + +== MineralExhaustionNotified v0.4 + + + + +== MineralExhaustionNotified v0.3 + +* Fixed: The notification box was retriggered too often due to a flag not being set. + +=== Commit log from 'v0.2' to 'v0.3' (most recent changes are listed on top): +c0fc1d0 Update README.md +7430df7 The notification box was retriggered too often due to a flag not being set. Fixed images in readme for thunder. Only copy local files to output that should be a part of the release. + + + +== MineralExhaustionNotified v0.2 + +* Hide GUI when F11 - hidden is active. +* Show GUI when in space/sail mode. +* Fixed a bug where the input capture for the notification window was too greedy, resulting in a non-controllable flying mech. Now only captures mouse events inside the window. + +=== Commit log from 'v0.1' to 'v0.2' (most recent changes are listed on top): + +578df85 Added back root readme, fixed location for images in mineralexhaustionnotifier readme. Added logo and manifest.json for dsp.thunderstore.io +3b4cf2e Moved project to a subfolder. Made output from debug build go to normal bin/Debug, but instead have a post-build check that copies the result over if it is on my dev computer. +27db380 GUI improvements, refactoring and input event capture cleanup. See list below:* Highlight button red immediately. + * Moved out some DSP - mapping functions to a helper class. + * Show gui also in space, but hide it in the no gui mode. + * Don't eat keyboard events, only mouse. + * Close on escape key. +ceb3a7c Update README.md + + + +== MineralExhaustionNotified v0.1 + +First release. Works fine for me, but haven't been tested on other peoples computers yet. RFC. +The plugin will periodically check the miners for an alarm (Low Power, Low Production Yield), and/or if they remaining mineral they can mine is low or none. + +If a miner is detected with this condition a first time notification window will pop up, but afterwards only available through the toggle button (M) on lower right, +or by pressing the hot key. + +If you have cleared out all faulty miners by default this will allow a popup notification to occur again. \ No newline at end of file