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Game Paths & Covers

Aldo Vargas edited this page Aug 13, 2022 · 57 revisions

Game Paths

The following table lists the standard paths scanned by webMAN MOD for listing the different content types supported.

The ISO folders support a single level of subdirectories, including subfolders on NET folders. Read special notes bellow.

IMPORTANT: The number of games listed per category (PS3, PS2, PS1, etc.) is limited by the plugin memory configuration. Approximately 100 games per each 64KB allocated. Check the plugin memory usage section for more details about the different memory profiles in /setup.ps3

/dev_ms, /dev_cf, /dev_sd are also supported on phat models where it says /dev_usb***

GAMES and GAMEZ folders are for PS3 games with decrypted files extracted from BD (aka Jailbreak folders)

GAMEI folder is for PSN games extracted files from PKG files. Name the folders as TITLE ID or Content ID.

prepISO (formerly known prepNTFS) adds support for content stored in NTFS, ext2/ext3 and exFAT devices.

Content Type Path
PS3
*.ISO
*.ISO.# (split-ISO)
/dev_hdd0/PS3ISO
/dev_usb***/PS3ISO
/ntfs*/PS3ISO
/net*/PS3ISO
PS3
JB folders
/dev_hdd0/GAMES
/dev_hdd0/GAMEZ

/dev_usb***/GAMES
/dev_usb***/GAMEZ

/net*/GAMES
/net*/GAMEZ
PS2
CFW: *.ISO, *.BIN.ENC
HEN: *.BIN.ENC only
/dev_hdd0/PS2ISO

/dev_usb***/PS2ISO (this copy the content to hdd0)
/ntfs*/PS2ISO (this copy the content to hdd0)
/net*/PS2ISO (this copy the content to hdd0)
PS2 SingStar discs
**Requires full edition
/dev_hdd0/PS2DISC
/dev_usb***/PS2DISC
Extract the PS2 discs as folders in /PS2DISC
Use /mount.ps2<path> to mount the image as /dev_ps2disc
Requires a physical PS2 disc to trigger the insert/eject events
PSX
CUE/BIN, IMG/CCD, *.ISO, *.MDF

CUE/BIN/LSD is supported on Mamba 8.4
(LibCrypt Subchannel Data is supported
on native file systems: hdd0/usb/ms/sd/cf)
/dev_hdd0/PSXISO
/dev_hdd0/PSXGAMES

/dev_usb***/PSXISO
/dev_usb***/PSXGAMES

/ntfs*/PSXISO
/ntfs*/PSXGAMES

/net*/PSXISO
/net*/PSXGAMES
PSP
*.ISO only
/dev_hdd0/PSPISO
/dev_usb***/PSPISO

/dev_usb***/ISO (e.g. connect PSP to USB)

/ntfs*/PSPISO (requires prepISO 1.26 or later)

/net*/PSPISO (use latest ps3netsrv to mount it)
DVD
*.ISO, *.IMG, *.MDF
/dev_hdd0/DVDISO
/dev_usb***/DVDISO

/ntfs*/DVDISO
/net*/DVDISO
BluRay
*.ISO, *.IMG, *.MDF
/dev_hdd0/BDISO
/dev_usb***/BDISO

/ntfs*/BDISO
/net*/BDISO
PSN games
(app_home/PS3_GAME icon is required)
/dev_hdd0/game
/dev_usb***/GAMEI

/net*/GAMEI
/app_home and /dev_hdd0/game/[Game_ID] are mapped to /dev_bdvd
Note: This folder is read-only.
Package Files (*.pkg) /dev_hdd0/packages
/dev_usb***/packages

/ntfs*/packages
/ntfs*/Packages
/ntfs*/PKG
/net*/PKG
Fake ISO (prepISO) /ntfs*/VIDEO (*.mp4, *.avi)
/ntfs*/MOVIES (*.mp4, *.avi)
/ntfs*/MUSIC (*.mp3)
/ntfs*/THEME (*.p3t)
/ntfs*/UPDATE (*.PUP)
/ntfs*/BDFILE (*.*)
ROMS /dev_hdd0/ROMS
/dev_usb***/ROMS
See supported ROMS paths

SPECIAL NOTES:

  • PS2 ISOs require to be encrypted as .BIN.ENC to play them on HEN. Use PS2 Classics GUI, multiMAN or Apollo Save Tool to encrypt your PS2 ISO.
  • PS2 encrypted games require to be launched through the PS2 Classics Launcher (aka PS2 Classics Placeholder).
  • PSP games require to be launched through the PSP minis Launcher or PSP Remaster Launcher
  • ROMS require RetroArch instaleld
  • Remote ISOs and folder games require ps3netsrv (other platforms available)
  • Extracted GAMES and GAMEI files stored on /dev_usb*** cannot be greater than 4GB due a FAT32 limitation.
  • Extracted GAMES containing .666*** files are not supported. Convert them to ISO or use multiMAN or IRISMAN.
  • Subfolders are now permitted on remote ps3netsrv 20220326 or later. Older versions required single letter subfolders (A, B, C, etc.) or sub-folders with the same name of the ISO.

Artemis Game Patching Engine

Since build 1.47.41 the Artemis game patching engine is included in the full edition. To use the option the Artemis setting must be enabled in /setup.ps3

The cheats or codelist file must be placed into the same folder of the ISO or in /GAMES or /GAMEZ The .ncl file must be named like the game folder with .ncl appended or like the ISO with the file extension replaced.

NOTE: Configure the file with only the cheats necessary. Otherwise the complete .ncl is executed when Artermis is attached in-game.

Use the PS3 Artemis Codelist Database to configure your game folder.

ISO Files

The ISO file name should include the extension .ISO or .iso (.BIN, .IMG and .MDF are also supported).

For split or multi-part ISOs, the files must be 4GB or smaller. The extension must be: .ISO.# or .iso.# (where # is 0-63). All parts are recommended to have the same size, except the last part.

For PSX games it is recommended to include the .CUE or .CCD file for information about the audio tracks. The ISO must be MODE2/2352. Other unofficial sector sizes supported are: 2048, 2336, 2448, 2328, 2340, 2368.

For PS2 Classics, the extension must be .BIN.ENC (all caps).

The ISO files stored in exFAT / NTFS need the file .ntfs[***] stored in: /dev_hdd0/tmp/wmtmp
These files are created by webMAN MOD (only for PS3ISO, PSXISO, BDISO, DVDISO) or prepISO (all supported folders).

PS2 Config

The CONFIG can be useful not only to make a PS2 game playable, but also to improve the performance or fix glitches, stuttering, etc.

If the file name of the PS2 ISO contains the game id enclosed in brackets, webMAN MOD will search the PS2CONFIG database copied locally in your system and copy it to the PS2ISO folder, if the ISO already don't have one. e.g.

/dev_hdd0/PS2ISO/My Game 1 (SLES-12345).ISO
/dev_hdd0/PS2ISO/My Game 2 [SLUS_123.45].iso
/dev_hdd0/PS2ISO/My Game 3 [SLPM12345].BIN.ENC

Notice that there is a space before the square bracket or the parenthesis. The game ID must be upper case.

You can disable this feature unchecking the option Auto CONFIG found hidden in Scan for Content of /setup.ps3

You can setup the CONFIG manually downloading the file from https://ps3.aldostools.org/ps2config.html and copying it to the same folder of the ISO with the same file name + .CONFIG (in caps). e.g.

/dev_hdd0/PS2ISO/My Game.iso
/dev_hdd0/PS2ISO/My Game.iso.CONFIG

Custom configuration files can be created using the PS2 CONFIG editor included in ManaGunZ.

Multimedia ISO

webMAN MOD detects when a DVDISO or BDISO contains a multimedia folder and select the corresponding column on XMB (Video, Photo, Music) when the ISO is mounted.

Folder Name XMB Column Supported File Format by XMB Player
/VIDEO
/MOVIES
Video AVI, MP4 (H.264/MPEG-4), MPEG, MPEG2 PS/TS, WMV, DIVX, AVCHD (.m2ts / .mts)
/MUSIC Music MP1, MP2, MP3, MP4, WMA, WAV
/PICTURE
/PHOTOS
/COMICS
/EBOOK
/MAGAZINE
Photo JPEG, PNG, TIFF, BMP, GIF, MPO (stereoscopic "3D" image).
**The detection is done in this order when the ISO has multiple folders.
e.g. If the VIDEO folder is detected, the Video column is selected after mount the ISO.

Covers

A huge covers pack for webMAN MOD is available here thanks to @DeViL303:

UPDATE:

To create your own covers I highly recommend the PScoverBOX by @0_obeWAN

There is another cover tool by Rudi Rastelli that can be useful

What sizes w/h in pixels they must have (for both, PSX and PS2 covers)? The images should be squares due the XML is generate with the icon_notation: WNT_XmbItemSavePS3 If the image is too big, too small, too wide or too tall, it will be resized. PScoverBOX uses 268x268

As the form factor of the covers varies depending on the game platform, I suggest to use PNG and fill the blank space with transparent pixels to create the square image. PScoverBOX already takes care of this.

Is there any size limitation?
Although images in big resolution look better, they also consume more VSH memory. So I suggest to make the images the smallest possible if you plan to list a large number of games. e.g. 160x160 or smaller

The width & height must be multiple of 4.

Where to place them?
webMAN MOD uses several locations. I suggest to use multiMAN's location for covers, so they can be used by multiMAN, IRISMAN, sman, webMAN, webMAN MOD

For PS1 & PS2

/dev_hdd0/game/BLES80608/USRDIR/covers_retro/psx/

The file name format for PS1 and PS2 is SLUS_123.45_COV.JPG or .PNG (uppercase)

For PS3

/dev_hdd0/game/BLES80608/USRDIR/covers/

Other locations for covers files in <TITLE ID>.JPG or .PNG format can be:

/dev_hdd0//game/BLES80608/USRDIR/covers
/dev_hdd0/tmp/game_repo/main/covers
/dev_hdd0/game/NPEA00374/USRDIR/covers
/dev_hdd0//game/MANAGUNZ0/USRDIR/covers
/dev_hdd0/GAMES/covers
/dev_hdd0/GAMEZ/covers
/dev_hdd0/tmp/wmtmp
/dev_hdd0/tmp/wmtmp/covers

(The double // in the paths is used intentionally to search in hdd0 when the external gameDATA is enabled)

For custom locations the user can define it in COVERS_PATH of the language file.

The file name format is BLES12345.JPG or BLES12345.PNG (uppercase)

webMAN MOD also can list the covers from an online server hosted FREE of cost to the community by @DeViL303. To use this feature select ONLINE COVERS in /setup.ps3

It is highly recommended to install multiMAN's cover pack for faster response and reduce server traffic.

Covers for ISO

The cover file for PS1, PS2, PS3, PSP, DVD, BD, ROMS, NTFS must have the same file name of the ISO but with the file extension changed to .png or .jpg (or upper case). The cover file can be stored in the same folder of the ISO or in /dev_hdd0/tmp/wmtmp

<path>/<filename of ISO>.png
<path>/<filename of ISO>.jpg
<path>/<TITLE ID of ISO>.JPG or PNG
/dev_hdd0/tmp/wmtmp/<filename of ISO>.jpg or .png
/dev_hdd0/tmp/wmtmp/<filename of ISO>.JPG or .PNG
/dev_hdd0/tmp/wmtmp/covers/<filename of ISO>.jpg or .png
/dev_hdd0/tmp/wmtmp/covers/<filename of ISO>.JPG or .PNG

It is recommended to include the [TITLE ID] between square brackets in the file name for faster scanning.

examples:

/dev_hdd0/PS3ISO/MyGame [BLES12345].jpg
/dev_hdd0/PSXISO/MyGame [SLUS-12345].jpg
/dev_hdd0/PS2ISO/MyGame [SLUS_123.45].jpg
/net0/PSXISO/MyGame.iso.png (can be without .iso too)
/ntfs1/PSXISO/MyGame.png
/dev_usb000/PSXISO/MyGame.jpg
/dev_usb000/PS3ISO/BLES12345.PNG

The covers of exFAT / NTFS games are cached automatically in: /dev_hdd0/tmp/wmtmp

For PS2 Classics (.BIN.ENC)

/dev_hdd0/PS2ISO/<filename>.BIN.ENC
/dev_hdd0/PS2ISO/<filename>.BIN.ENC.PNG <= Used as ICON0.PNG when the game is mounted
/dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC0.PNG <= optional
/dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC1.PNG <= optional
/dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC2.PNG <= optional

Alternative file names for icons and background

/dev_hdd0/PS2ISO/<filename>.PNG <= Used as ICON0.PNG when the game is mounted
/dev_hdd0/PS2ISO/<filename>.PIC0.PNG <= optional
/dev_hdd0/PS2ISO/<filename>.PIC1.PNG <= optional
/dev_hdd0/PS2ISO/<filename>.PIC2.PNG <= optional

How they are recognized? If by filename, then how? By GameID (i.e "SLUS12345.png")?
Both methods are supported.

If the TITLE ID is included in the file name of the ISO, the cover is searched in the same folder or in the centralized repositories. If the TITLE ID is not found, the cover is searched in the same path of the ISO as file name + .JPG or PNG (.iso extension is optional)

Remarks

Is there any 3D overlay like i.e in OPL overlayed 3D disc case?
No, I don't know any 3D disc case overlay. ManaGunZ can display the cases in real 3D.

PScoverBOX includes various nice 2D overlays.

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