We're working on the following projects:
- The Alda client, written in Go.
- The Alda player, written in Kotlin.
- The official Alda website, alda.io.
The source code for the Alda client and player lives in this repo.
The website has its own repo.
Pull requests to contribute to any of these projects are warmly welcomed. Please feel free to take on any open issue that interests you, and let us know if you need any help!
For a top-level overview of things we're talking about and working on, check out the Alda GitHub Project board.
- Fork the repository and make changes on your fork.
- Test your changes and make sure everything is working. Please add test cases to the unit tests whenever possible.
- Submit a Pull Request.
- Your Pull Request should get the Dave Yarwood Seal of Approval™ before being merged.
If you need help understanding how something works or if you have any other
questions, stop by the #development
channel in the Alda Slack
group and say hi. We'll be happy to help!
The Alda client is a Go program that parses input (Alda code), turns it into a data representation of a musical score, and sends instructions to an Alda player process to perform the score.
For more info, see the README in the client/
folder of
this repo.
Alda is designed so that playback is asynchronous. When you use the Alda client to play a score, the client sends a bunch of OSC messages to a separate player process running in the background.
The player process is agnostic of the Alda language. It simply receives and handles OSC messages containing lower-level instructions that tell it what notes to play, etc.
The player supports live coding in that it allows you to define, modify, and loop patterns during playback.
For more info, see the README in the player/
folder of
this repo.