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BSGS Random mode #289

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xeroxtheprintlord opened this issue Feb 8, 2024 · 0 comments
Open

BSGS Random mode #289

xeroxtheprintlord opened this issue Feb 8, 2024 · 0 comments

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@xeroxtheprintlord
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Hi Albreto,

First of all thank you very much for your hard work and insanely beautiful tools. You've done an amazing job! (not only keyhunt, but the ecctools too).

I've got a question regarding BSGS random mode. When using BSGS mode both, or normal you can see that the range has a trailing zeroes based on the bloom filter and N.
But, when the BSGS mode is used in random mode (not -R, but -B random), then the range is generated fully random.

For example, If I choose a range for puzzle 105 bit, the range in random is generated such as: 16f14fc2054cd87ee6396b33df3.
Is it possible to make the BSGS random mode to generated random part taking into an account the bloom filter and N, for example N = 0x100000000000, so the random part to be 16f14fc2054cd87e00000000000.

Does the bloom filter work as it's supposed to work when the range fully generated random? like 16f14fc2054cd87ee6396b33df3

Thanks!

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