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vulkandrv.sln
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vulkandrv.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31321.278
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vulkandrv", "vulkandrv\vulkandrv.vcxproj", "{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DeusEx Debug|Win32 = DeusEx Debug|Win32
DeusEx Release|Win32 = DeusEx Release|Win32
Rune 1.00 Debug|Win32 = Rune 1.00 Debug|Win32
Rune 1.00 Release|Win32 = Rune 1.00 Release|Win32
Rune Debug|Win32 = Rune Debug|Win32
Rune Release|Win32 = Rune Release|Win32
Unreal Gold Debug|Win32 = Unreal Gold Debug|Win32
Unreal Gold Release|Win32 = Unreal Gold Release|Win32
Unreal Tournament Debug|Win32 = Unreal Tournament Debug|Win32
Unreal Tournament Release|Win32 = Unreal Tournament Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.DeusEx Debug|Win32.ActiveCfg = DeusEx Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.DeusEx Debug|Win32.Build.0 = DeusEx Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.DeusEx Release|Win32.ActiveCfg = DeusEx Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.DeusEx Release|Win32.Build.0 = DeusEx Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Rune 1.00 Debug|Win32.ActiveCfg = Rune 1.00 Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Rune 1.00 Debug|Win32.Build.0 = Rune 1.00 Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Rune 1.00 Release|Win32.ActiveCfg = Rune 1.00 Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Rune 1.00 Release|Win32.Build.0 = Rune 1.00 Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Rune Debug|Win32.ActiveCfg = Rune Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Rune Debug|Win32.Build.0 = Rune Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Rune Release|Win32.ActiveCfg = Rune Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Rune Release|Win32.Build.0 = Rune Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Unreal Gold Debug|Win32.ActiveCfg = Unreal Gold Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Unreal Gold Debug|Win32.Build.0 = Unreal Gold Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Unreal Gold Release|Win32.ActiveCfg = Unreal Gold Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Unreal Gold Release|Win32.Build.0 = Unreal Gold Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Unreal Tournament Debug|Win32.ActiveCfg = Unreal Tournament Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Unreal Tournament Debug|Win32.Build.0 = Unreal Tournament Debug|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Unreal Tournament Release|Win32.ActiveCfg = Unreal Tournament Release|Win32
{8EFD8EED-00B7-49BA-A8B1-E74D6255796A}.Unreal Tournament Release|Win32.Build.0 = Unreal Tournament Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CF8A5ED0-7EAB-4312-87AC-758912DCA1D4}
EndGlobalSection
EndGlobal