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Recently, work-for-factions.js was fixed to never interrupt grafting ( #389 ), which is the main concern - but there are still other spots in the code where we might steal focus:
daemon.js can decide to study at startup (universityCourse)
ascend.js will stop any action in progress to avoid money being spent while it runs. (It should refuse to run if we're grafting)
autopilot.js will attempt to:
stop any action in progress to run casino.js
run ascend.js when it thinks it's ready (without regard for grafting in progress.)
bladeburner.js generally avoids interrupting player actions, but will interrupt if --ignore-busy-status is true. Grafting should be an exception to this and never interrupted.
The text was updated successfully, but these errors were encountered:
Recently, work-for-factions.js was fixed to never interrupt grafting ( #389 ), which is the main concern - but there are still other spots in the code where we might steal focus:
universityCourse
)--ignore-busy-status
is true. Grafting should be an exception to this and never interrupted.The text was updated successfully, but these errors were encountered: