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work-for-factions.js: Possible bug in rep gain calculations #353
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Sorry, what's the indication that this *isn't* working as intended?
Do you also have a message from before this showing a higher rep/sec earning from hacking?
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Ahh sorry for the confusion. Unfortunately I no longer have the log for it. The general problem was work-for-faction.js switching to security work despite it giving lower rep gains. Security gave 13.9 while Hacking gave 40 something. Initially, I thought it must have wanted the other stats but the above log showed that it had believed that security gave more rep, which wasn't true. |
Yes I'm able to reproduce it, however this bug will either fix itself after 1 minute or restart the script
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ah, I see. I tried moving it back to hacking contract manually but it swapped back. It did get fixed after I restarted but I never tried waiting XD Thanks for looking into it. |
I'm gonna leave this open and see if the game has any new API's that make this less of a guessing game |
work-for-factions.js switches to a less profitable type of work in terms of rep gains, yet it states that it detected it as a more profitable work.
Faction "Bachman & Associates" Highest Aug Req: 375,000, Current Favor (79.97/150.00) Req: 365,668
INFO: Detected that "security" gives more rep than previous work "hacking". Switching...
Doing 'security' work for "Bachman & Associates" until 375,000 rep. Currently at 107,893, earning 13.948 rep/sec. (ETA: 5h 19m 10s)
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