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Add Infiltration automation #238
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BTW, right now I'm running the infiltrations manually using this script when the work-for-faction and autopilot scripts both estimate that they won't be switching up tasks for more than a few minutes -- and it's working great! |
There already is a PR #173 Have you seen it? |
Copying my comment from PR #239 for context on the status on this ticket, and why there are so many different takes on it at the moment:
In addition to the above, adding support for the infiltrated-related faction (Sons of Anarhcy) poses significant challenges for faction-manager.js (see #235), and automating the UI (for casino) has been perilous and fragile in the past, and continues to be a maintenance headache - I feel like diving deeper into this sort of thing will reduce the "shelf-life" of these scripts as maintenance efforts dwindle. So all that to give fuzzy justification for why I will most likely not be merging any infiltration-related scripts (unless they are completely decoupled from everything else and dormant until manually activated). I still welcome the forks / branches / PRs though for the others that want to continue to strive to get this working. |
for those googling for "infiltration script": fixed a script from pastebin to work at v2.6.1 |
Merci <3 |
Infiltration is one of the easiest and fastest ways to get faction rep. Could we bake it into your script ecosystem?
I've attached a great infiltration automation script you can use (with a few minor changes) -- source here:
There is a good Reddit thread about infiltrations and what changes the script needs here
TODO:
auto-infiltrate.zip
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