diff --git a/autopilot.js b/autopilot.js index 4b007b60..296ddfc7 100644 --- a/autopilot.js +++ b/autopilot.js @@ -53,12 +53,12 @@ export async function main(ns) { 2.1, // Easy. Unlocks gangs, which reduces the need to grind faction and company rep for getting access to most augmentations, speeding up all BNs // 2nd Priority: More new features, from Harder BNs. Things will slow down for a while, but the new features should pay in dividends for all future BNs - 14.2, // Hard. Boosts go.js bonuses, but note that we can automate IPvGO from the very start (BN1.1), no need to unlock it. 14.1 doubles all bonuses. 14.2 unlocks the cheat API. 10.1, // Hard. Unlock Sleeves (which tremendously speed along gangs outside of BN2) and grafting (can speed up slow rep-gain BNs). // TODO: Buying / upgrading sleeve mem has no API, requires manual interaction. Can we automate this with UI clicking like casino.js? 8.2, // Hard. 8.1 immediately unlocks stocks, 8.2 doubles stock earning rate with shorts. Stocks are never nerfed in any BN (4S can be made too pricey though), and we have a good pre-4S stock script. 13.1, // Hard. Unlock Stanek's Gift. We've put a lot of effort into min/maxing the Tetris, so we should try to get it early, even though it's a hard BN. I might change my mind and push this down if it proves too slow. 7.1, // Hard. Unlocks the bladeburner API (and bladeburner outside of BN 6/7). Many recommend it before BN9 since it ends up being a faster win condition in some of the tougher bitnodes ahead. 9.1, // Hard. Unlocks hacknet servers. Hashes can be earned and spent on cash very early in a tough BN to help kick-start things. Hacknet productin/costs improved by 12% + 14.2, // Hard. Boosts go.js bonuses, but note that we can automate IPvGO from the very start (BN1.1), no need to unlock it. 14.1 doubles all bonuses. 14.2 unlocks the cheat API. // 3nd Priority: With most features unlocked, max out SF levels roughly in the order of greatest boost and/or easiest difficulty, to hardest and/or less worthwhile 2.3, // Easy. Boosts to crime success / money / CHA will speed along gangs, training and earning augmentations in the future @@ -71,7 +71,6 @@ export async function main(ns) { 10.3, // Hard. Get the last 2 sleeves (6 => 8) to boost their productivity ~30%. These really help with Bladeburner below. Putting this a little later because buying sleeves memory upgrades requires manual intervention right now. // 4th Priority: Play some Bladeburners. Mostly not used to beat other BNs, because for much of the BN this can't be done concurrently with player actions like crime/faction work, and no other BNs are "tuned" to be beaten via Bladeburner win condition - 7.1, // Hard. Unlock the Bladeburner API, required to automate these 6 BNs (and boosts future Bladeburner mults by 8%) 6.3, // Normal. The 3 easier bladeburner BNs. Boosts combat stats by 8% -> 12% -> 14% 7.3, // Hard. The remaining 2 hard bladeburner BNs. Boosts all Bladeburner mults by 8% -> 12% -> 14%, so no interaction with other BNs unless trying to win via Bladeburner.