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Go back to tutorial home

Step 0: set up the development environment

(Estimated time: 15mn)

For this tutorial, you will just need a browser and a text editor. We will run Sugarizer from a local directory that will contain all files needed.

Create the Sugarizer directory

To start, download Sugarizer from here. It's a 250Mb package so it could take some time. Once downloaded, unzip it.

If you're familiar with git, you could clone the repository - dev branch - instead like this:

git clone -b dev https://github.com/llaske/sugarizer

Whatever method used, you should have at end a Sugarizer directory like this:

Run Sugarizer

We will use Chrome in this tutorial but any other browser will work as well.

To run Sugarizer locally in Chrome, close any running instances of Chrome and re-launch it using the command line:

chrome --allow-file-access-from-files index.html
  • On this line chrome is the name of the Chrome executable file. Depending of your system it could be google-chrome or "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" or open -n /Applications/Google\ Chrome.app --args instead.

  • The option --allow-file-access-from-files is required to enable access to local files using XMLHttpRequest. Equivalent options for other browser are available.

  • The index.html file is located in the new Sugarizer directory so you will have to use cd command line to change location to this directory before running the command.

If everything is right, you should see something like that:

Click on "New user", type your name and choose your color, you should see the Sugarizer home view:

To debug your code, it's a good practice too to use the development console of your browser. See here how to activate this console on Chrome.

Edit source code

To develop the activity and to update the source code you will need also a text editor. You could use for example Lime on Linux, Notepad++ on Windows, Atom on MacOS but any other text editor will work as well.

Let's start by opening the Sugarizer directory in your favorite editor. You should see something like that:

You're now ready to start.

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