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find_sp2x_patches.py
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find_sp2x_patches.py
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import argparse
from datetime import datetime, timezone
import json
import logging
from typing import BinaryIO
from venv import logger
import pefile
import re
import struct
from pathlib import Path
class BasePatch:
def __init__(self, name: str, description: str, game_code: str, caution: str = None):
self.name = name
self.description = description
self.game_code = game_code
self.caution = caution
def to_dict(self) -> dict:
base_dict = {
"name": self.name,
"description": self.description,
"caution": self.caution,
"gameCode": self.game_code
}
return {k: v for k, v in base_dict.items() if v is not None}
def __str__(self):
return json.dumps(self.to_dict(), indent=4)
class MemorySubPatch:
def __init__(self, offset: int, dll_name: str, data_disabled: str, data_enabled: str):
self.offset = offset
self.dll_name = dll_name
self.data_disabled = data_disabled.replace(" ", "")
self.data_enabled = data_enabled.replace(" ", "").replace("NUL", "0" * len(data_disabled))
def to_dict(self):
return {
"offset": self.offset,
"dllName": self.dll_name,
"dataDisabled": self.data_disabled,
"dataEnabled": self.data_enabled,
}
def __str__(self):
return json.dumps(self.to_dict(), indent = 4)
class MemoryPatch(BasePatch):
def __init__(self, name: str, description: str, game_code: str, patches: list[MemorySubPatch], caution: str = None):
super().__init__(name, description, game_code, caution)
self.patches = patches
def to_dict(self) -> dict:
patch_dict = super().to_dict()
patch_dict.update({
"type": "memory",
"patches": [p.to_dict() for p in self.patches]
})
return patch_dict
class UnionSubPatch:
def __init__(self, name: str, offset: int, dll_name: str, data: str):
self.name = name
self.offset = offset
self.dll_name = dll_name
self.data = data.replace(" ", "")
def to_dict(self):
return {
"name": self.name,
"patch": {
"offset": self.offset,
"dllName": self.dll_name,
"data": self.data
}
}
def __str__(self):
return json.dumps(self.to_dict(), indent=4)
class UnionPatch(BasePatch):
def __init__(self, name: str, description: str, game_code: str, patches: list[UnionSubPatch], caution: str = None):
super().__init__(name, description, game_code, caution)
self.patches = patches
def to_dict(self) -> dict:
patch_dict = super().to_dict()
patch_dict.update({
"type": "union",
"patches": [p.to_dict() for p in self.patches]
})
return patch_dict
class NumberPatch(BasePatch):
def __init__(self, name: str, description: str, game_code: str, dll_name: str, offset: int, size: int, i_min: int, i_max: int, caution: str = None):
super().__init__(name, description, game_code, caution)
self.dll_name = dll_name
self.offset = offset
self.size = size
self.i_min = i_min
self.i_max = i_max
def to_dict(self) -> dict:
patch_dict = super().to_dict()
patch_dict.update({
"type": "number",
"patch": {
"dllName": self.dll_name,
"offset": self.offset,
"size": self.size,
"min": self.i_min,
"max": self.i_max
}
})
return patch_dict
def signature_to_regex(signature: str) -> str:
"""
Converts a wildcarded signature into a regex pattern.
:param signature: Allows '??' for wildcard bytes, for example: 'E8 45 15 ?? 00 00'
:return: regex pattern
"""
pattern: list[str] = []
for byte in signature.split():
if byte == '??':
pattern.append('.{2}')
else:
pattern.append(re.escape(byte))
return ''.join(pattern)
def find(signature: str, dll: BinaryIO, start_offset: int = 0, adjust: int = 0) -> int | None:
"""
Finds a wildcarded bytes signature inside a dll's hex data.
:param signature: Allows '??' for wildcard bytes, for example: 'E8 45 15 ?? 00 00'.
:param dll: Dll file opened in binary mode.
:param start_offset: (optional) decimal offset to start the search at, default: 0.
:param adjust: (optional) Value added to the returned decimal offset, default: 0.
:return: decimal offset if a match is found, otherwise None.
"""
signature_regex = signature_to_regex(signature)
# Place cursor at start_offset
dll.seek(start_offset)
# Read all hex data from cursor to EOF
data = dll.read()
hex_data = data.hex().upper()
# Search for the regex signature
match = re.search(signature_regex, hex_data)
if match:
# If a match is found, calculate the final offset and return it
offset = int(match.start() / 2) + start_offset + adjust
return offset
return None
def read_dword(dll: BinaryIO, offset: int) -> int:
"""
Reads and returns dword in file (open as r+b) at offset.
:param dll: Dll file opened in binary mode.
:param offset: Offset to read the dword from.
:return: struct: Unpacked dword.
"""
dll.seek(offset)
return struct.unpack('<I', dll.read(4))[0]
def get_identifier(game_code: str, dll_path: str) -> str:
"""
Concatenates 'game_code' with the PE identifier for 'dll'.
:param game_code: Game code for the dll (KFC, LDJ, M39, ...).
:param dll: Dll file opened in binary mode.
:return: Identifier for the dll.
"""
try:
with open(dll_path, 'rb') as dll:
# Read DOS header to get PE header offset
pe_header_offset = read_dword(dll, 0x3c)
# Check for "PE\0\0" signature
dll.seek(pe_header_offset)
if dll.read(4) != b'PE\0\0':
raise ValueError(f"File '{dll}' is not a valid PE file.")
# Read TimeDateStamp
timestamp = read_dword(dll, pe_header_offset + 8)
# Read AddressOfEntryPoint
optional_header_offset = pe_header_offset + 24
entry_point = read_dword(dll, optional_header_offset + 16)
# Concatenate GameCode, TimeDateStamp, and AddressOfEntryPoint
identifier = f"{game_code.upper()}-{timestamp:x}_{entry_point:x}"
return identifier
except Exception as e:
print(f"Error getting identifier from file: {e}")
raise
def parse_args() -> argparse.Namespace:
"""
Parses script arguments.
:return: Parsed arguments.
"""
parser = argparse.ArgumentParser()
parser.add_argument(
'--game',
default='ALL',
help='(optional) Set a specific game to run the script for (example: KFC, default: ALL)'
)
parser.add_argument(
'--loglevel',
default='INFO',
choices=['DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'],
help='(optional) Set the console logging level (default: INFO)'
)
return parser.parse_args()
def set_logger(loglevel: str) -> None:
"""
Sets logger custom formatting and loglevel.
:param loglevel: Loglevel applied to the console only (DEBUG, INFO, WARNING, ERROR, CRITICAL).
:return: None
"""
# Create a custom logger
logger.setLevel(logging.DEBUG)
# Create a file handler with UTF-8 encoding
file_handler: logging.FileHandler = logging.FileHandler("logs.txt", mode="w", encoding="utf-8")
console_handler: logging.StreamHandler = logging.StreamHandler()
# Set the logging level for handlers
file_handler.setLevel(logging.DEBUG)
console_handler.setLevel(loglevel)
# Create a custom formatter for the console with colors based on log levels
class CustomFormatter(logging.Formatter):
# Define color mappings for different log levels
FORMATS = {
logging.DEBUG: "\033[36m%(asctime)s - %(levelname)s: %(message)s",
logging.INFO: "\033[32m%(asctime)s - %(levelname)s: %(message)s",
logging.WARNING: "\033[33m%(asctime)s - %(levelname)s: %(message)s",
logging.ERROR: "\033[31m%(asctime)s - %(levelname)s: %(message)s",
logging.CRITICAL: "\033[35m%(asctime)s - %(levelname)s: %(message)s",
}
def format(self, record):
log_fmt = self.FORMATS.get(record.levelno, "%(asctime)s - %(levelname)s: %(message)s")
formatter = logging.Formatter(log_fmt)
return formatter.format(record)
# Apply different formatters to the file and console handlers
file_formatter = logging.Formatter('%(asctime)s - %(levelname)s: %(message)s')
file_handler.setFormatter(file_formatter)
console_handler.setFormatter(CustomFormatter())
# Add handlers to the logger
logger.addHandler(file_handler)
logger.addHandler(console_handler)
# HIDE PREMIUM GUIDE BANNER
def kfc_001(dll: BinaryIO, dll_path: str, dll_name: str, game_code: str, name: str, description: str, caution: str = None) -> MemoryPatch | None:
pe = pefile.PE(dll_path, fast_load=True)
# Signature is 'pt_sousa_usr'
offset = find("70 74 5F 73 6F 75 73 61 5F 75 73 72", dll)
if offset is None: return None
pt = pe.get_rva_from_offset(offset)
offset = find("00 44 89 44 24 28 48 8D 45", dll, 2090000)
if offset is None: return None
for _ in range(4):
offset = find("45 33 C0", dll, offset, 6)
if offset is None: return None
data_enabled = struct.pack("<i", pt - pe.get_rva_from_offset(offset) - 4).hex().upper()
dll.seek(offset)
data_disabled = dll.read(round(len(data_enabled) / 2)).hex().upper()
subpatch = MemorySubPatch(offset, dll_name, data_disabled, data_enabled)
return MemoryPatch(name, description, game_code, [ subpatch ], caution)
# FAKE REGION
def kfc_002(dll: BinaryIO, dll_path: str, dll_name: str, game_code: str, name: str, description: str, caution: str = None) -> UnionPatch | None:
pe = pefile.PE(dll_path, fast_load=True)
# Signature for instruction that sets J region
setter_offset = find("89 05 ?? ?? ?? ?? 48 8B 4C 24 ?? 48 33 CC E8 ?? ?? ?? ?? 48 83 C4 58 C3 B8 02 00 00 00", dll)
if setter_offset is None: return None
# skip two bytes, next 4 bytes (little endian) are rip relative address to our data
dll.seek(setter_offset + 2)
region_offset = struct.unpack("<i", dll.read(4))[0]
# rip is already the next instruction
region_address = pe.get_rva_from_offset(setter_offset + 6) + region_offset
# Signature for our patch location
offset = find("E8 ?? ?? ?? ?? 85 C0 0F 85 ?? ?? ?? ?? 8D 48 ?? FF 15 ?? ?? ?? ?? 48 8B C8", dll)
if offset is None: return None
offset_rva = pe.get_rva_from_offset(offset)
# Need rip to be pointed after the mov instruction, and there is a 5 byte and 6 byte instruction in our patch
relative_address = region_address - (offset_rva + 5 + 6)
address_string = struct.pack("<i", relative_address).hex().upper()
# UNION OPTIONS
dll.seek(offset)
default = UnionSubPatch("Default", offset, dll_name, dll.read(13).hex().upper())
japan = UnionSubPatch("Japan (J)", offset, dll_name, "B8000000008905" + address_string + "9090")
korea = UnionSubPatch("Korea (K)", offset, dll_name, "B8010000008905" + address_string + "9090")
asia = UnionSubPatch("Asia (A)", offset, dll_name, "B8020000008905" + address_string + "9090")
indonesia = UnionSubPatch("Indonesia (Y)", offset, dll_name, "B8030000008905" + address_string + "9090")
america = UnionSubPatch("America (U)", offset, dll_name, "B8040000008905" + address_string + "9090")
return UnionPatch(name, description, game_code, [ default, japan, korea, asia, indonesia, america ], caution)
# REROUTE 'FREE PLAY' TEXT
def ldj_001(dll: BinaryIO, dll_path: str, dll_name: str, game_code: str, name: str, description: str, caution: str = None) -> UnionPatch | None:
pe = pefile.PE(dll_path, fast_load=True)
# TICKER OFFSET
ticker_offset = find("48 8D 0D ?? ?? ?? ?? 48 8B D3 FF 15 ?? ?? ?? ?? 48 8B 5C 24 ?? 33 C0 89 3D ?? ?? ?? ?? 48 83 C4 20 5F C3", dll, 8000000, 3)
if ticker_offset is None: return None
relative = pe.get_rva_from_offset(ticker_offset)
dll.seek(ticker_offset)
ticker_offset = struct.unpack("<i", dll.read(4))[0]
absolute_ticker_offset = relative + ticker_offset
# HIDDEN OFFSET
hidden_offset = find("00 00 00 20 20 00 00", dll, 10000000, 3)
if hidden_offset is None: return None
hidden = pe.get_rva_from_offset(hidden_offset)
# UNION OFFSET
offset = find("48 83 EC 58 45 84 C0 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 8D 05", dll, 4500000, 31)
if offset is None: return None
# UNION OPTIONS
dll.seek(offset)
default = UnionSubPatch("Default", offset, dll_name, dll.read(4).hex().upper())
ticker_info = UnionSubPatch("Song Title/Ticker information", offset, dll_name, struct.pack("<i", absolute_ticker_offset - pe.get_rva_from_offset(offset)).hex().upper())
hide = UnionSubPatch("Hide", offset, dll_name, str(struct.pack("<i", hidden - pe.get_rva_from_offset(offset) - 4).hex().upper()))
return UnionPatch(name, description, game_code, [ default, ticker_info, hide ], caution)
# Reroute PASELI: ****** Text To Song Title/Ticker Information
def ldj_002(dll: BinaryIO, dll_path: str, dll_name: str, game_code: str, name: str, description: str, caution: str = None) -> MemoryPatch | None:
pe = pefile.PE(dll_path, fast_load=True)
# TICKER OFFSET
ticker_offset = find("48 8D 0D ?? ?? ?? ?? 48 8B D3 FF 15 ?? ?? ?? ?? 48 8B 5C 24 ?? 33 C0 89 3D ?? ?? ?? ?? 48 83 C4 20 5F C3", dll, 8000000, 3)
if ticker_offset is None: return None
relative = pe.get_rva_from_offset(ticker_offset)
dll.seek(ticker_offset)
ticker_offset = struct.unpack("<i", dll.read(4))[0]
absolute_ticker_offset = relative + ticker_offset
# MEMPATCH OFFSET
offset = find("00 FF 15 ?? ?? ?? 00 EB 17 4C 8D 05 ?? ?? ?? 00 BA 00 01 00 00 48 8D", dll, 0, 12)
if offset is None: return None
# MEMPATCH OPTIONS
dll.seek(offset)
data_enabled = struct.pack("<i", absolute_ticker_offset - pe.get_rva_from_offset(offset)).hex().upper()
data_disabled = dll.read(round(len(data_enabled) / 2)).hex().upper()
subpatch = MemorySubPatch(offset, dll_name, data_disabled, data_enabled)
return MemoryPatch(name, description, game_code, [ subpatch ], caution)
def l44_001(dll: BinaryIO, dll_path: str, dll_name: str, game_code: str, name: str, description: str, caution: str = None) -> MemoryPatch | None:
pe = pefile.PE(dll_path, fast_load=True)
# 1
offset = find("75 43 0F 28 85 B0 FD FF FF", dll, 1000000)
if offset is None: return None
subpatch1 = MemorySubPatch(offset, dll_name, "75", "EB")
# 2
offset = find("0F B7 45 B0 89 04 CD", dll, 1000000)
if offset is None: return None
subpatch2 = MemorySubPatch(offset, dll_name, "0F B7 45 B0", "31 C0 90 90")
# 3
# FUNCTION OFFSET
offset = find("55 8B EC 83 E4 F0 81 EC 98 01 00 00", dll, 1000000)
if offset is None: return None
dll.seek(offset)
offset = find("75 ?? 0F 28 44", dll, offset+1)
if offset is None: return None
offset = find("75 ?? 0F 28 44", dll, offset+1)
if offset is None: return None
subpatch3 = MemorySubPatch(offset, dll_name, "75", "EB")
return MemoryPatch(name, description, game_code, [ subpatch1, subpatch2, subpatch3 ], caution)
class PatchProcessor:
def __init__(self, dll: BinaryIO, dll_path: str, dll_name: str, game_code: str):
self.dll = dll
self.dll_path = dll_path
self.dll_name = dll_name
self.game_code = game_code
self.pe = pefile.PE(dll_path, fast_load=True)
def process_patch(self, entry: dict) -> BasePatch | None:
processors = {
"hardcoded": self._process_hardcoded,
"memory": self._process_memory,
"union": self._process_union,
"number": self._process_number
}
patch_type = entry.get('type')
processor = processors.get(patch_type)
if not processor:
logger.error(f"Unknown entry type for '{entry.get('name')}'")
return None
return processor(entry)
def _process_memory(self, entry: dict) -> MemoryPatch | None:
entry_subpatches = entry.get('patches')
if not entry_subpatches:
return None
mem_subpatches: list[MemorySubPatch] = []
for subpatch in entry_subpatches:
spatch_sig = subpatch.get("signature")
spatch_data = subpatch.get("data")
if not spatch_sig or spatch_data is None:
logger.error(f"[memory] '{entry.get('name')}' is missing required fields in subpatch")
continue
offset = find(spatch_sig, self.dll, subpatch.get("start", 0), subpatch.get("adjust", 0))
if offset is None:
logger.warning(f"[memory] Signature '{spatch_sig}' not found for '{entry.get('name')}'")
continue
self.dll.seek(offset)
if spatch_data == "NUL":
spatch_disabled = spatch_sig.replace(" ", "")
else:
spatch_disabled = self.dll.read(round(len(spatch_data.replace(" ", "")) / 2)).hex().upper()
mem_subpatches.append(MemorySubPatch(offset, self.dll_name, spatch_disabled, spatch_data))
if subpatch.get("patchall", False):
while True:
offset = find(spatch_sig, self.dll, offset + 1, subpatch.get("adjust", 0))
if offset is None:
break
self.dll.seek(offset)
spatch_disabled = self.dll.read(round(len(spatch_data.replace(" ", "")) / 2)).hex().upper()
mem_subpatches.append(MemorySubPatch(offset, self.dll_name, spatch_disabled, spatch_data))
if len(mem_subpatches) >= len(entry_subpatches):
return MemoryPatch(entry.get('name'), entry.get('description'),
self.game_code, mem_subpatches, entry.get('caution'))
return None
def _process_hardcoded(self, entry: dict) -> MemoryPatch | UnionPatch | None:
"""Process a hardcoded patch entry and return the appropriate patch object."""
patch_id = entry.get("id")
if patch_id is None:
return None
patch_funcs = {
"kfc_001": kfc_001,
"kfc_002": kfc_002,
"ldj_001": ldj_001,
"ldj_002": ldj_002,
"l44_001": l44_001
}
patch_func = patch_funcs.get(patch_id.lower())
if patch_func is None:
return None
return patch_func(self.dll, self.dll_path, self.dll_name, self.game_code, entry.get('name'),
entry.get('description'), entry.get('caution'))
def _process_union(self, entry: dict) -> UnionPatch | None:
"""Process a union patch entry and return a UnionPatch object if successful."""
entry_subpatches = entry.get('patches')
if not entry_subpatches:
return None
offset = find(entry.get("signature", ""), self.dll,
entry.get("start", 0), entry.get("adjust", 0))
if offset is None:
return None
# Validate patch lengths
option_length = None
for subpatch in entry_subpatches:
spatch_data = subpatch.get("data", "")
if spatch_data.lower() == "default":
continue
length = round(len(spatch_data.replace(" ", "")) / 2)
if option_length and length != option_length:
return None
option_length = length
union_subpatches = []
for subpatch in entry_subpatches:
spatch_name = subpatch.get("name")
spatch_data = subpatch.get("data")
if not spatch_name or spatch_data is None:
continue
if spatch_data.lower() == "default":
if spatch_name != "Default":
spatch_name = f"{spatch_name} (Default)"
self.dll.seek(offset)
spatch_data = self.dll.read(option_length).hex().upper()
union_subpatches.append(UnionSubPatch(spatch_name, offset, self.dll_name, spatch_data))
if len(union_subpatches) == len(entry_subpatches):
return UnionPatch(entry.get('name'), entry.get('description'),
self.game_code, union_subpatches, entry.get('caution'))
return None
def _process_number(self, entry: dict) -> NumberPatch | None:
"""Process a number patch entry and return a NumberPatch object if successful."""
num_patch = entry.get('patch')
if not num_patch:
return None
required_fields = ["signature", "size", "min", "max"]
if not all(num_patch.get(field) for field in required_fields):
return None
offset = find(num_patch["signature"], self.dll,
num_patch.get("start", 0), num_patch.get("adjust", 0))
if offset is None:
return None
return NumberPatch(entry.get('name'), entry.get('description'), self.game_code,
self.dll_name, offset, num_patch["size"], num_patch["min"],
num_patch["max"], entry.get('caution'))
def process_dll_patches(dll_path: Path, game_code: str, dll_name: str, patch_data: list) -> list:
patches = [
json.dumps(
{
"gameCode": game_code,
"version": f"? ({str(dll_path).replace("dlls\\", "")})",
"lastUpdated": datetime.now(timezone.utc).strftime('%Y-%m-%d %H:%M:%S'),
"source": "https://sp2x.two-torial.xyz/"
}, indent=4)
]
successful = 0
total = 0
with open(dll_path, "r+b") as dll:
logger.info(f"Processing '{dll.name}'")
processor = PatchProcessor(dll, dll_path, dll_name, game_code)
for entry in patch_data:
total += 1
if patch := processor.process_patch(entry):
patches.append(patch)
successful += 1
logger.debug(f"[{entry['type']}] '{entry['name']}' found")
else:
logger.warning(f"[{entry['type']}] '{entry['name']}' not found")
# Write results to file
identifier = get_identifier(game_code, dll_path)
output_path = Path(f"./patches/{identifier}.json")
try:
with open(output_path, "w", encoding='utf-8') as f:
json.dump([json.loads(str(p)) for p in patches], f, indent=4)
logger.info(f"-> '{output_path}' ({successful}/{total})")
except Exception as e:
logger.fatal(f"Error writing file: {e}")
raise
return patches
def main():
args = parse_args()
loglevel = getattr(logging, args.loglevel.upper(), logging.INFO)
set_logger(loglevel)
Path("./patches").mkdir(parents=False, exist_ok=True)
Path("./signatures").mkdir(parents=False, exist_ok=True)
Path("./dlls").mkdir(parents=False, exist_ok=True)
for signatures_path in Path("signatures").glob("*-signatures.json"):
with open(signatures_path, 'r') as f:
data = json.load(f)
header = data.pop(0)
game_code = header['gameCode']
dll_name = header['dllName']
if args.game != "ALL" and game_code != args.game.upper():
logger.debug(f"Skipping '{game_code}'")
continue
logger.info(f"[{game_code}]")
for dll_path in Path("dlls").glob(dll_name.replace(".dll", "*.dll")):
patches = process_dll_patches(dll_path, game_code, dll_name, data)
if __name__ == "__main__":
main()