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Hello Everyone,
I want to implement a reinforcement learning algorithm within DeepGTA.
Therefor I need a fixed time that passes in the game between two consecutive frames.
I tried to use SET_TIME_SCALE() but unfortunately I only get a fixed frame time(with GET_FRAME_TIME) when I use 0 as the argument. All other values seem to optimize the frame time for every frame. Zero as an argument means also the game is moving in ultra slow motion, which will result in a huge training time.
I Also tried the scriptwait(100) to get a frame every 100ms but that also didn't work.
Is there a way to to let the game work for a specific amount of in game time and give me a frame afterwards ?
It is not easy to explain this problem with my limited English skills, but I hope somebody can help me
The text was updated successfully, but these errors were encountered:
Hello Everyone,
I want to implement a reinforcement learning algorithm within DeepGTA.
Therefor I need a fixed time that passes in the game between two consecutive frames.
I tried to use SET_TIME_SCALE() but unfortunately I only get a fixed frame time(with GET_FRAME_TIME) when I use 0 as the argument. All other values seem to optimize the frame time for every frame. Zero as an argument means also the game is moving in ultra slow motion, which will result in a huge training time.
I Also tried the scriptwait(100) to get a frame every 100ms but that also didn't work.
Is there a way to to let the game work for a specific amount of in game time and give me a frame afterwards ?
It is not easy to explain this problem with my limited English skills, but I hope somebody can help me
The text was updated successfully, but these errors were encountered: