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search.jl
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search.jl
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import Base: ==, length, in, eltype;
export Problem, InstrumentedProblem,
actions, get_result, goal_test, path_cost, value,
format_instrumented_results,
Node, expand, child_node, solution, path, ==,
search,
GAState, mate, mutate,
tree_search, graph_search,
breadth_first_tree_search, depth_first_tree_search, depth_first_graph_search,
breadth_first_search, best_first_graph_search, uniform_cost_search,
recursive_dls, depth_limited_search, iterative_deepening_search,
greedy_best_first_graph_search,
Graph, make_undirected, connect_nodes, get_linked_nodes, get_nodes,
UndirectedGraph, RandomGraph,
GraphProblem,
astar_search, recursive_best_first_search,
hill_climbing, exp_schedule, simulated_annealing,
or_search, and_search, and_or_graph_search,
OnlineDFSAgentProgram, update_state, execute,
OnlineSearchProblem, LRTAStarAgentProgram,
learning_realtime_astar_cost,
genetic_search, genetic_algorithm,
NQueensProblem, conflict, conflicted,
random_boggle, print_boggle, boggle_neighbors, int_sqrt,
WordList, lookup, length, in,
BoggleFinder, set_board, find, words, score,
boggle_hill_climbing, mutate_boggle,
execute_searcher, compare_searchers, beautify_node;
#=
Problem is a abstract problem that contains a initial state and goal state.
=#
mutable struct Problem <: AbstractProblem
initial::String
goal::Union{Nothing, String}
function Problem(initial_state::String; goal_state::Union{Nothing, String}=nothing)
return new(initial_state, goal_state);
end
end
"""
actions(ap::T, state::String) where {T <: AbstractProblem}
Return an array of possible actions that can be executed in the given state 'state'.
"""
function actions(ap::T, state::String) where {T <: AbstractProblem}
println("actions() is not implemented yet for ", typeof(ap), "!");
nothing;
end
"""
get_result(ap::T, state::String, action::String) where {T <: AbstractProblem}
Return the resulting state from executing the given action 'action' in the given state 'state'.
"""
function get_result(ap::T, state::String, action::String) where {T <: AbstractProblem}
println("get_result() is not implemented yet for ", typeof(ap), "!");
nothing;
end
"""
goal_test(ap::T, state::String) where {T <: AbstractProblem}
Return a boolean value representing whether the given state 'state' is a goal state in the given
problem 'ap'.
"""
function goal_test(ap::T, state::String) where {T <: AbstractProblem}
return ap.goal == state;
end
"""
path_cost(ap::T, cost::Float64, state1::String, action::String, state2::String) where {T <: AbstractProblem}
path_cost(ap::T, cost::Float64, state1::AbstractVector, action::Int64, state2::AbstractVector) where {T <: AbstractProblem}
Return the cost of a solution path arriving at 'state2' from 'state1' with the given action 'action' and
cost 'cost' to arrive at 'state1'. The default path_cost() method costs 1 for every step in a path.
"""
function path_cost(ap::T, cost::Float64, state1::String, action::String, state2::String) where {T <: AbstractProblem}
return cost + 1;
end
function path_cost(ap::T, cost::Float64, state1::AbstractVector, action::Int64, state2::AbstractVector) where {T <: AbstractProblem}
return cost + 1;
end
"""
value(ap::T, state::String) where {T <: AbstractProblem}
Return a value for the given state 'state' in the given problem 'ap'.
This value is used in optimization problems such as hill climbing or simulated annealing.
"""
function value(ap::T, state::String) where {T <: AbstractProblem}
println("value() is not implemented yet for ", typeof(ap), "!");
nothing;
end
#=
InstrumentedProblem is a AbstractProblem implementation that wraps another AbstractProblem
implementation and tracks the number of function calls made. This problem is used in
compare_searchers() and execute_searcher().
=#
mutable struct InstrumentedProblem <: AbstractProblem
problem::AbstractProblem
actions::Int64
results::Int64
goal_tests::Int64
found # can be any DataType, but check for Nothing DataType later
function InstrumentedProblem(ap::T) where {T <: AbstractProblem}
return new(ap, Int64(0), Int64(0), Int64(0), nothing);
end
end
function actions(ap::InstrumentedProblem, state::AbstractVector)
ap.actions = ap.actions + 1;
return actions(ap.problem, state);
end
function actions(ap::InstrumentedProblem, state::String)
ap.actions = ap.actions + 1;
return actions(ap.problem, state);
end
function get_result(ap::InstrumentedProblem, state::String, action::String)
ap.results = ap.results + 1;
return get_result(ap.problem, state, action);
end
function get_result(ap::InstrumentedProblem, state::AbstractVector, action::Int64)
ap.results = ap.results + 1;
return get_result(ap.problem, state, action);
end
function goal_test(ap::InstrumentedProblem, state::String)
ap.goal_tests = ap.goal_tests + 1;
local result::Bool = goal_test(ap.problem, state);
if (result)
ap.found = state;
end
return result;
end
function goal_test(ap::InstrumentedProblem, state::AbstractVector)
ap.goal_tests = ap.goal_tests + 1;
local result::Bool = goal_test(ap.problem, state);
if (result)
ap.found = state;
end
return result;
end
function path_cost(ap::InstrumentedProblem, cost::Float64, state1::String, action::String, state2::String)
return path_cost(ap.problem, cost, state1, action, state2);
end
function path_cost(ap::InstrumentedProblem, cost::Float64, state1::AbstractVector, action::Int64, state2::AbstractVector)
return path_cost(ap.problem, cost, state1, action, state2);
end
function value(ap::InstrumentedProblem, state::String)
return value(ap.problem, state);
end
function value(ap::InstrumentedProblem, state::AbstractVector)
return value(ap.problem, state);
end
function format_instrumented_results(ap::InstrumentedProblem)
return @sprintf("<%4d/%4d/%4d/%s>", ap.actions, ap.goal_tests, ap.results, string(ap.found));
end
# A node should not exist without a state.
mutable struct Node{T}
state::T
path_cost::Float64
depth::UInt32
action::Union{Nothing, String, Int64, Tuple}
parent::Union{Nothing, Node}
f::Float64
function Node{T}(state::T; parent::Union{Nothing, Node}=nothing, action::Union{Nothing, String, Int64, Tuple}=nothing, path_cost::Float64=0.0, f::Union{Nothing, Float64}=nothing) where T
nn = new(state, path_cost, UInt32(0), action, parent);
if (typeof(parent) <: Node)
nn.depth = UInt32(parent.depth + 1);
end
if (typeof(f) <: Float64)
nn.f = f;
end
return nn;
end
end
"""
expand(n::Node, ap::T) where {T <: AbstractProblem}
Return an array of nodes reachable by 1 step from the given node 'n' in the problem 'ap'.
"""
function expand(n::Node, ap::T) where {T <: AbstractProblem}
return collect(child_node(n, ap, act) for act in actions(ap, n.state));
end
"""
child_node(n::Node, ap::T, action::String) where {T <: AbstractProblem}
Return a child node for the given node 'n' in problem 'ap' after executing the action 'action' (Fig. 3.10).
"""
function child_node(n::Node, ap::T, action::String) where {T <: AbstractProblem}
local next_node = get_result(ap, n.state, action);
return Node{typeof(next_node)}(next_node, parent=n, action=action, path_cost=path_cost(ap, n.path_cost, n.state, action, next_node));
end
function child_node(n::Node, ap::T, action::Int64) where {T <: AbstractProblem}
local next_node = get_result(ap, n.state, action);
return Node{typeof(next_node)}(next_node, parent=n, action=action, path_cost=path_cost(ap, n.path_cost, n.state, action, next_node));
end
function child_node(n::Node, ap::T, action::Tuple) where {T <: AbstractProblem}
local next_node = get_result(ap, n.state, action);
return Node{typeof(next_node)}(next_node, parent=n, action=action, path_cost=path_cost(ap, n.path_cost, n.state, action, next_node));
end
"""
solution(n::Node)
Return an array of actions to get from the root node of node 'n' to the given node 'n'.
"""
function solution(n::Node)
local path_sequence = path(n);
return [node.action for node in path_sequence[2:length(path_sequence)]];
end
"""
path(n::Node)
Return the path between the root node of node 'n' to the given node 'n' as an array of nodes.
"""
function path(n::Node)
local node = n;
local path_back = [];
while true
push!(path_back, node);
if (!(node.parent === nothing))
node = node.parent;
else
# The root node does not have a parent node.
break;
end
end
path_back = reverse(path_back);
return path_back;
end
function ==(n1::Node, n2::Node)
return (n1.state == n2.state);
end
#=
SimpleProblemSolvingAgentProgram is a abstract problem solving agent (Fig. 3.1).
=#
mutable struct SimpleProblemSolvingAgentProgram <: AgentProgram
state::Union{Nothing, String}
goal::Union{Nothing, String}
seq::Array{String, 1}
problem::Union{Nothing, Problem}
function SimpleProblemSolvingAgentProgram(;initial_state::Union{Nothing, String}=nothing)
return new(initial_state, nothing, Array{String, 1}(), nothing);
end
end
function execute(spsap::SimpleProblemSolvingAgentProgram, percept::Tuple{Any, Any})
spsap.state = update_state(spsap, spsap.state, percept);
if (length(spsap.seq) == 0)
spsap.goal = formulate_problem(spsap, spsap.state);
spsap.problem = forumate_problem(spsap, spsap.state, spsap.goal);
spsap.seq = search(spsap, spsap.problem);
if (length(spsap.seq) == 0)
return Nothing;
end
end
local action = popfirst!(spsap.seq);
return action;
end
function update_state(spsap::SimpleProblemSolvingAgentProgram, state::String, percept::Tuple{Any, Any})
println("update_state() is not implemented yet for ", typeof(spsap), "!");
nothing;
end
function formulate_goal(spsap::SimpleProblemSolvingAgentProgram, state::String)
println("formulate_goal() is not implemented yet for ", typeof(spsap), "!");
nothing;
end
function formulate_problem(spsap::SimpleProblemSolvingAgentProgram, state::String, goal::String)
println("formulate_problem() is not implemented yet for ", typeof(spsap), "!");
nothing;
end
function search(spsap::SimpleProblemSolvingAgentProgram, problem::T) where {T <: AbstractProblem}
println("search() is not implemented yet for ", typeof(spsap), "!");
nothing;
end
struct GAState
genes::Array{Any, 1}
function GAState(genes::Array{Any, 1})
return new(Array{Any,1}(deepcopy(genes)));
end
end
function mate(ga_state::T, other::T) where {T <: GAState}
local c = rand(RandomDeviceInstance, range(1, stop=length(ga_state.genes)));
local new_ga_state = deepcopy(ga_state[1:c]);
for element in other.genes[(c + 1):length(other.genes)]
push!(new_ga_state, element);
end
return new_ga_state;
end
function mutate(ga_state::T) where {T <: GAState}
println("mutate() is not implemented yet for ", typeof(ga_state), "!");
nothing;
end
"""
tree_search{T1 <: AbstractProblem, T2 <: Queue}(problem::T1, frontier::T2)
Search the given problem by using the general tree search algorithm (Fig. 3.7) and return the node solution.
"""
function tree_search(problem::T1, frontier::T2) where {T1 <: AbstractProblem, T2 <: Queue}
push!(frontier, Node{typeof(problem.initial)}(problem.initial));
while (length(frontier) != 0)
local node = pop!(frontier);
if (goal_test(problem, node.state))
return node;
end
extend!(frontier, expand(node, problem));
end
return nothing;
end
function tree_search(problem::InstrumentedProblem, frontier::T) where {T <: Queue}
push!(frontier, Node{typeof(problem.problem.initial)}(problem.problem.initial));
while (length(frontier) != 0)
local node = pop!(frontier);
if (goal_test(problem, node.state))
return node;
end
extend!(frontier, expand(node, problem));
end
return nothing;
end
"""
graph_search{T1 <: AbstractProblem, T2 <: Queue}(problem::T1, frontier::T2)
Search the given problem by using the general graph search algorithm (Fig. 3.7) and return the node solution.
The uniform cost algorithm (Fig. 3.14) should be used when the frontier is a priority queue.
"""
function graph_search(problem::T1, frontier::T2) where {T1 <: AbstractProblem, T2 <: Queue}
local explored::Set;
if (typeof(problem.initial) <: Tuple)
explored = Set{NTuple}();
else
explored = Set{typeof(problem.initial)}();
end
push!(frontier, Node{typeof(problem.initial)}(problem.initial));
while (length(frontier) != 0)
local node = pop!(frontier);
if (goal_test(problem, node.state))
return node;
end
push!(explored, node.state);
extend!(frontier, collect(child_node for child_node in expand(node, problem)
if (!(child_node.state in explored) && !(child_node in frontier))));
end
return nothing;
end
function graph_search(problem::InstrumentedProblem, frontier::T) where {T <: Queue}
local explored::Set;
if (typeof(problem.problem.initial) <: Tuple)
explored = Set{NTuple}();
else
explored = Set{typeof(problem.problem.initial)}();
end
push!(frontier, Node{typeof(problem.problem.initial)}(problem.problem.initial));
while (length(frontier) != 0)
local node = pop!(frontier);
if (goal_test(problem, node.state))
return node;
end
push!(explored, node.state);
extend!(frontier, collect(child_node for child_node in expand(node, problem)
if (!(child_node.state in explored) && !(child_node in frontier))));
end
return nothing;
end
"""
breadth_first_tree_search(problem::T) where {T <: AbstractProblem}
Search the shallowest nodes in the search tree first.
"""
function breadth_first_tree_search(problem::T) where {T <: AbstractProblem}
return tree_search(problem, FIFOQueue());
end
"""
depth_first_tree_search(problem::T) where {T <: AbstractProblem}
Search the deepest nodes in the search tree first.
"""
function depth_first_tree_search(problem::T) where {T <: AbstractProblem}
return tree_search(problem, Stack());
end
"""
depth_first_graph_search(problem::T) where {T <: AbstractProblem}
Search the deepest nodes in the search tree first.
"""
function depth_first_graph_search(problem::T) where {T <: AbstractProblem}
return graph_search(problem, Stack());
end
"""
breadth_first_search(problem::T) where {T <: AbstractProblem}
breadth_first_search(problem::InstrumentedProblem)
Return a solution by using the breadth-first search algorithm (Fig. 3.11)
on the given problem 'problem'. Otherwise, return 'nothing' on failure.
"""
function breadth_first_search(problem::T) where {T <: AbstractProblem}
local node = Node{typeof(problem.initial)}(problem.initial);
if (goal_test(problem, node.state))
return node;
end
local frontier = FIFOQueue();
push!(frontier, node);
local explored = Set{String}();
while (length(frontier) != 0)
node = pop!(frontier);
push!(explored, node.state);
for child_node in expand(node, problem)
if (!(child_node.state in explored) && !(child_node in frontier))
if (goal_test(problem, child_node.state))
return child_node;
end
push!(frontier, child_node);
end
end
end
return nothing;
end
function breadth_first_search(problem::InstrumentedProblem)
local node = Node{typeof(problem.problem.initial)}(problem.problem.initial);
if (goal_test(problem, node.state))
return node;
end
local frontier = FIFOQueue();
push!(frontier, node);
local explored = Set{String}();
while (length(frontier) != 0)
node = pop!(frontier);
push!(explored, node.state);
for child_node in expand(node, problem)
if (!(child_node.state in explored) && !(child_node in frontier))
if (goal_test(problem, child_node.state))
return child_node;
end
push!(frontier, child_node);
end
end
end
return nothing;
end
"""
best_first_graph_search(problem::T, f::Function) where {T <: AbstractProblem}
Search the nodes in the given problem 'problem' by visiting the nodes with the lowest
scores returned by f(). If f() is a heuristics estimate function to the goal state, then
this function becomes greedy best first search. If f() is a function that gets the node's
depth, then this function becomes breadth-first search.
Returns a solution if found, otherwise returns 'nothing' on failure.
This function uses f as a Function, because using f as an MemoizedFunction exhibits unusual
behavior when relying on MemoizedFunction by producing unexpected results.
"""
function best_first_graph_search(problem::T, f::Function) where {T <: AbstractProblem}
local node = Node{typeof(problem.initial)}(problem.initial);
if (goal_test(problem, node.state))
return node;
end
local frontier = PQueue();
push!(frontier, node, f);
local explored = Set{typeof(problem.initial)}();
while (length(frontier) != 0)
node = pop!(frontier);
if (goal_test(problem, node.state))
return node;
end
push!(explored, node.state);
for child_node in expand(node, problem)
if (!(child_node.state in explored) &&
!(child_node in collect(getindex(x, 2) for x in frontier.array)))
push!(frontier, child_node, f);
elseif (child_node in [getindex(x, 2) for x in frontier.array])
# Recall that Nodes can share the same state and different values for other fields.
local existing_node = pop!(collect(getindex(x, 2)
for x in frontier.array
if (getindex(x, 2) == child_node)));
if (f(child_node) < f(existing_node))
delete!(frontier, existing_node);
push!(frontier, child_node, f);
end
end
end
end
return nothing;
end
"""
uniform_cost_search(problem::T) where {T <: AbstractProblem}
Search the given problem by using the uniform cost algorithm (Fig. 3.14) and return the node solution.
solution() can be used on the node solution to reconstruct the path taken to the solution.
"""
function uniform_cost_search(problem::T) where {T <: AbstractProblem}
return best_first_graph_search(problem, (function(n::Node)return n.path_cost;end));
end
function recursive_dls(node::Node, problem::T, limit::Int64) where {T <: AbstractProblem}
if (goal_test(problem, node.state))
return node;
elseif (node.depth == limit)
return "cutoff";
else
local cutoff_occurred = false;
for child_node in expand(node, problem)
local result = recursive_dls(child_node, problem, limit);
if (result == "cutoff")
cutoff_occurred = true;
elseif (!(typeof(result) <: Nothing))
return result;
end
end
return if_(cutoff_occurred, "cutoff", nothing);
end
end;
"""
depth_limited_search(problem::T; limit::Int64) where {T <: AbstractProblem}
Search the given problem by using the depth limited tree search algorithm (Fig. 3.17)
and return the node solution if a solution was found. Otherwise, this function returns 'nothing'.
solution() can be used on the node solution to reconstruct the path taken to the solution.
"""
function depth_limited_search(problem::T; limit::Int64=50) where {T <: AbstractProblem}
return recursive_dls(Node{typeof(problem.initial)}(problem.initial), problem, limit);
end
function depth_limited_search(problem::InstrumentedProblem; limit::Int64=50)
return recursive_dls(Node{typeof(problem.problem.initial)}(problem.problem.initial), problem, limit);
end
"""
iterative_deepening_search(problem::T) where {T <: AbstractProblem}
Search the given problem by using the iterative deepening search algorithm (Fig. 3.18)
and return the node solution if a solution was found. Otherwise, this function returns 'nothing'.
solution() can be used on the node solution to reconstruct the path taken to the solution.
"""
function iterative_deepening_search(problem::T) where {T <: AbstractProblem}
for depth in 1:typemax(Int64)
local result = depth_limited_search(problem, limit=depth)
if (result != "cutoff")
return result;
end
end
return nothing;
end
const greedy_best_first_graph_search = best_first_graph_search;
#=
Graph is a graph that consists of nodes (vertices) and edges (links).
The Graph constructor uses the keyword 'directed' to specify if the graph
is directed or undirected.
For an example Graph instance:
Graph(dict=Dict([("A", Dict([("B", 1), ("C", 2)]))]))
The example Graph is a directed graph with 3 vertices ("A", "B", and "C")
and link "A"=>"B" (length 1) and "A"=>"C" (length 2).
=#
struct Graph{N}
dict::Dict{N, Any}
locations::Dict{N, Tuple{Any, Any}}
directed::Bool
function Graph{N}(;dict::Union{Nothing, Dict{N, }}=nothing, locations::Union{Nothing, Dict{N, Tuple{Any, Any}}}=nothing, directed::Bool=true) where N
local ng::Graph;
if ((typeof(dict) <: Nothing) && (typeof(locations) <: Nothing))
ng = new(Dict{Any, Any}(), Dict{Any, Tuple{Any, Any}}(), Bool(directed));
elseif (typeof(locations) <: Nothing)
ng = new(Dict{eltype(dict.keys), Any}(dict), Dict{Any, Tuple{Any, Any}}(), Bool(directed));
else
ng = new(Dict{eltype(dict.keys), Any}(dict), Dict{eltype(locations.keys), Tuple{Any, Any}}(locations), Bool(directed));
end
if (!ng.directed)
make_undirected(ng);
end
return ng;
end
function Graph{N}(graph::Graph{N}) where N
return new(Dict{Any, Any}(graph.dict), Dict{String, Tuple{Any, Any}}(graph.locations), Bool(graph.directed));
end
end
eltype(::Type{<:Graph{T}}) where {T} = T
function make_undirected(graph::Graph)
for location_A in keys(graph.dict)
for (location_B, d) in graph.dict[location_A]
connect_nodes(graph, location_B, location_A, distance=d);
end
end
end
"""
connect_nodes(graph::Graph{N}, A::N, B::N; distance::Int64=Int64(1)) where N
Add a link between Node 'A' to Node 'B'. If the graph is undirected, then add
the inverse link from Node 'B' to Node 'A'.
"""
function connect_nodes(graph::Graph{N}, A::N, B::N; distance::Int64=Int64(1)) where N
get!(graph.dict, A, Dict{String, Int64}())[B]=distance;
if (!graph.directed)
get!(graph.dict, B, Dict{String, Int64}())[A]=distance;
end
nothing;
end
"""
get_linked_nodes(graph::Graph{N}, a::N; b::Union{Nothing, N}=nothing) where N
Return a dictionary of nodes and their distances if the 'b' keyword is not given.
Otherwise, return the distance between 'a' and 'b'.
"""
function get_linked_nodes(graph::Graph{N}, a::N; b::Union{Nothing, N}=nothing) where N
local linked = get!(graph.dict, a, Dict{Any, Any}());
if (typeof(b) <: Nothing)
return linked;
else
return get(linked, b, nothing);
end
end
function get_nodes(graph::Graph)
return collect(keys(graph.dict));
end
"""
UndirectedGraph(dict::Dict{T, }, locations::Dict{T, Tuple{Any, Any}}) where T
UndirectedGraph()
Return an undirected graph from the given dictionary of links 'dict' and dictionary
of locations 'locations' if given.
"""
function UndirectedGraph(dict::Dict{T, }, locations::Dict{T, Tuple{Any, Any}}) where T
return Graph{eltype(dict.keys)}(dict=dict, locations=locations, directed=false);
end
function UndirectedGraph()
return Graph{Any}(directed=false);
end
"""
RandomGraph()
Return a random graph with the specified nodes and number of links.
"""
function RandomGraph(;nodes::UnitRange=1:10,
min_links::Int64=2,
width::Int64=400,
height::Int64=300,
curvature::Function=(function()
return (0.4*rand(RandomDeviceInstance)) + 1.1;
end))
local g = UndirectedGraph();
for node in nodes
g.locations[node] = Tuple((rand(RandomDeviceInstance, 1:width), rand(RandomDeviceInstance, 1:height)));
end
for i in 1:min_link
for node in nodes
if (get_linked_nodes(g, node) < min_links)
local here = g.locations[node];
local neighbor = argmin(nodes, (function(n, ; graph::Graph=g, current_node::Node=node, current_location::Tuple=here)
if (n == current_node || get_linked_nodes(graph, current_node, n) != nothing)
return Inf;
end
return distance(g.locations[n], current_location);
end));
local d = distance(g.locations[neighbor], here) * curvature();
connect(g, node, neighbor, Int64(floor(d)));
end
end
end
return g;
end
#=
GraphProblem is the problem of searching a graph from one node to another node.
=#
struct GraphProblem <: AbstractProblem
initial::String
goal::String
graph::Graph
h::MemoizedFunction
function GraphProblem(initial_state::String, goal_state::String, graph::Graph)
return new(initial_state, goal_state, Graph{eltype(graph)}(graph), MemoizedFunction(initial_to_goal_distance));
end
end
function actions(gp::GraphProblem, loc::String)
return collect(keys(get_linked_nodes(gp.graph,loc)));
end
function get_result(gp::GraphProblem, state::String, action::String)
return action;
end
function path_cost(gp::GraphProblem, current_cost::Float64, location_A::String, action::String, location_B::String)
local AB_distance::Float64;
if (haskey(gp.graph.dict, location_A) && haskey(gp.graph.dict[location_A], location_B))
AB_distance= Float64(get_linked_nodes(gp.graph,location_A, b=location_B));
else
AB_distance = Float64(Inf);
end
return current_cost + AB_distance;
end
"""
initial_to_goal_distance(gp::GraphProblem, n::Node)
Compute the straight line distance between the initial state and goal state.
"""
function initial_to_goal_distance(gp::GraphProblem, n::Node)
local locations = gp.graph.locations;
if (isempty(locations))
return Inf;
else
return Float64(floor(distance(locations[n.state], locations[gp.goal])));
end
end
function initial_to_goal_distance(gp::InstrumentedProblem, n::Node)
local locations = gp.problem.graph.locations;
if (isempty(locations))
return Inf;
else
return Float64(floor(distance(locations[n.state], locations[gp.problem.goal])));
end
end
"""
astar_search(problem::GraphProblem; h::Union{Nothing, Function}=nothing)
Apply the A* search (best-first graph search with f(n)=g(n)+h(n)) to the given problem 'problem'.
If the 'h' keyword is not used, this function uses the function problem.h.
This function uses mh as a Function, because using mh as an MemoizedFunction exhibits unusual
behavior when relying on MemoizedFunction by producing unexpected results.
"""
function astar_search(problem::GraphProblem; h::Union{Nothing, Function}=nothing)
local mh::Function;
if (!(typeof(h) <: Nothing))
mh = h;
else
mh = problem.h.f;
end
return best_first_graph_search(problem,
(function(node::Node; h::Function=mh, prob::GraphProblem=problem)
return node.path_cost + h(prob, node);
end));
end
"""
RBFS(problem::T1, node::T2, flmt::Float64, h::MemoizedFunction) where {T1 <: AbstractProblem, T2 <: Node}
Recursively calls RBFS() with a new 'flmt' value and returns its solution to recursive_best_first_search().
"""
function RBFS(problem::T1, node::T2, flmt::Float64, h::MemoizedFunction) where {T1 <: AbstractProblem, T2 <: Node}
if (goal_test(problem, node.state))
return node, 0.0;
end
local successors = expand(node, problem);
if (length(successors) == 0);
return node, Inf;
end
for successor in successors
successor.f = max(successor.path_cost + eval_memoized_function(h, problem, successor), node.f);
end
while (true)
sort!(successors, lt=(function(n1::Node, n2::Node)return isless(n1.f, n2.f);end));
local best::Node = successors[1];
if (best.f > flmt)
return nothing, best.f;
end
local alternative::Float64;
if (length(successors) > 1)
alternative = successors[1].f;
else
alternative = Inf;
end
result, best.f = RBFS(problem, best, min(flmt, alternative), h);
if (!(result === nothing))
return result, best.f;
end
end
end
"""
recursive_best_first_search(problem::T; h::Union{Nothing, MemoizedFunction}) where {T <: AbstractProblem}
Search the given problem by using the recursive best first search algorithm (Fig. 3.26)
and return the node solution.
solution() can be used on the node solution to reconstruct the path taken to the solution.
"""
function recursive_best_first_search(problem::T; h::Union{Nothing, MemoizedFunction}=nothing) where {T <: AbstractProblem}
local mh::MemoizedFunction; #memoized h(n) function
if (!(typeof(h) <: Nothing))
mh = MemoizedFunction(h);
else
mh = problem.h;
end
local node = Node{typeof(problem.initial)}(problem.initial);
node.f = eval_memoized_function(mh, problem, node);
result, bestf = RBFS(problem, node, Inf, mh);
return result;
end
function recursive_best_first_search(problem::InstrumentedProblem; h::Union{Nothing, MemoizedFunction}=nothing)
local mh::MemoizedFunction; #memoized h(n) function
if (!(typeof(h) <: Nothing))
mh = MemoizedFunction(h);
else
mh = problem.problem.h;
end
local node = Node{typeof(problem.problem.initial)}(problem.problem.initial);
node.f = eval_memoized_function(mh, problem, node);
result, bestf = RBFS(problem, node, Inf, mh);
return result;
end
"""
hill_climbing(problem::T) where {T <: AbstractProblem}
Return a state that is a local maximum for the given problem 'problem' by using
the hill-climbing search algorithm (Fig. 4.2) on the initial state of the problem.
"""
function hill_climbing(problem::T) where {T <: AbstractProblem}
local current_node = Node{typeof(problem.initial)}(problem.initial);
while (true)
local neighbors = expand(current_node, problem);
if (length(neighbors) == 0)
break;
end
local neighbor = argmax_random_tie(neighbors,
(function(n::Node,; p::AbstractProblem=problem)
return value(p, n.state);
end));
if (value(problem, neighbor.state) <= value(problem, current_node.state))
break;
end
current_node = neighbor;
end
return current_node.state;
end
"""
exp_schedule(;kvar::Int64=20, delta::Float64=0.005, lmt::Int64=100)
Return a scheduled time for simulated annealing.
"""
function exp_schedule(;kvar::Int64=20, delta::Float64=0.005, lmt::Int64=100)
return (function(t::Real; k=kvar, d=delta, limit=lmt)
return if_((t < limit), (k * exp(-d * t)), 0);
end);
end
"""
simulated_annealing(problem::T; schedule::Function=exp_schedule()) where {T <: AbstractProblem}
Return the solution node by applying the simulated annealing algorithm (Fig. 4.5) on the given
problem 'problem' and schedule function 'schedule'. If a solution node can't be found,
this function returns 'nothing' on failure.
"""
function simulated_annealing(problem::T; schedule::Function=exp_schedule()) where {T <: AbstractProblem}
local current_node = Node{typeof(problem.initial)}(problem.initial);
for t in 0:(typemax(Int64) - 1)
local temperature::Float64 = schedule(t);
if (temperature == 0)
return current_node;
end
local neighbors = expand(current_node, problem);
if (length(neighbors) == 0)
return current_node;
end
local next_node = rand(RandomDeviceInstance, neighbors);
delta_e = value(problem, next_node.state) - value(problem, current_node.state);
if ((delta_e > 0) || (exp(delta_e/temperature) > rand(RandomDeviceInstance)))
current_node = next_node;
end
end
return nothing;
end
#=
and_search() and or_search() are used by and_or_graph_search().
=#
function or_search(problem::T, state::AbstractVector, path::AbstractVector) where {T <: AbstractProblem}
if (goal_test(problem, state))
return [];
end
if (state in path)
return nothing;
end
for action in actions(problem, state)
local plan = and_search(get_result(problem, state, action), vcat(path, [state,]));
if (plan != nothing)
return [action, plan];
end
end
return nothing;
end
function or_search(problem::T, state::String, path::AbstractVector) where {T <: AbstractProblem}
if (goal_test(problem, state))
return [];
end
if (state in path)
return nothing;
end
for action in actions(problem, state)
local plan = and_search(problem, get_result(problem, state, action), vcat(path, [state,]));
if (plan != nothing)
return [action, plan];
end
end
return nothing;
end
function and_search(problem::T, states::AbstractVector, path::AbstractVector) where {T <: AbstractVector}
local plan = Dict{Any, Any}();
for state in states
plan[state] = or_search(problem, state, path);
if (plan[state] == nothing)
return nothing;
end
end