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display.h
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display.h
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void run_display(int show);
void run_underlay(void);
void display_pause(int pc);
struct RLE_STRUCT
{
RLE_SPRITE *sprite;
int x;
int y;
};
#define NO_BCIRCLES 150
#define RLE_BCIRCLES 32
#define RLE_CCIRCLES 64
#define IBULLETS 6
#define IBULLETS_2 12
#define IBULLETS_3 18
#define RLE_RINGS 100
#define TRANS_DIFFERENCE (TRANS_GREEN1 - TRANS_RED1)
enum
{
S_PLAYER1_1,
S_PLAYER1_2,
S_PLAYER1_3,
S_PLAYER2_1,
S_PLAYER2_2,
S_PLAYER2_3,
S_PLAYER3_1,
S_PLAYER4_1,
S_PLAYER4_2,
S_PLAYER4_3,
S_PLAYER4_1L,
S_PLAYER4_2L,
S_PLAYER4_3L,
S_PLAYER5_1,
S_PLAYER5_2,
S_PLAYER5_3,
S_PLAYER6_1,
S_PLAYER_RLES
};
enum
{
S_ENEMY_FIGHTER,
S_ENEMY_FIGHTER_2,
S_ENEMY_FIGHTER_3,
S_ENEMY_FIGHTER2,
S_ENEMY_FIGHTER2_2,
S_ENEMY_FIGHTER2_3,
S_ENEMY_FIGHTER2_4,
S_ENEMY_FIGHTER3,
S_ENEMY_FIGHTER3_2,
S_ENEMY_FIGHTER3_3,
S_ENEMY_FIGHTER4,
S_ENEMY_MACHINE,
S_ENEMY_MACHINE_2,
S_ENEMY_MACHINE_3,
S_ENEMY_MACHINE_4,
S_ENEMY_MACHINE2,
S_ENEMY_MACHINE2_2,
S_ENEMY_MACHINE2_3,
S_ENEMY_MACHINE2_4,
S_ENEMY_FIGHTER5,
S_ENEMY_FIGHTER5_2,
S_ENEMY_FIGHTER5_3,
S_ENEMY_FIGHTER6,
S_ENEMY_MEDIUM,
S_ENEMY_MEDIUM_2,
S_ENEMY_MEDIUM_3,
S_ENEMY_MEDIUM_4,
S_ENEMY_RISER,
S_ENEMY_RISER_2,
S_ENEMY_RISER_3,
S_ENEMY_RISER_4,
S_ENEMY_RISER_5,
S_ENEMY_MACHINE3,
S_ENEMY_MACHINE3_2,
S_ENEMY_MACHINE3_3,
S_ENEMY_MACHINE3_4,
S_ENEMY_FIGHTER7,
S_ENEMY_FIGHTER8,
S_ENEMY_RLES
};
enum
{
L_ENEMY_DOUBLE,
L_ENEMY_DOME,
L_ENEMY_BIG,
L_ENEMY_BIG2,
L_ENEMY_DOUBLE2,
L_ENEMY_BOSS1_1,
L_ENEMY_DOUBLE3,
L_ENEMY_BIG3,
L_ENEMY_DOME2,
L_ENEMY_WIDE1,
L_ENEMY_WIDE1_2,
L_ENEMY_WIDE1_3,
L_ENEMY_WIDE1_4,
L_ENEMY_BIG4,
L_ENEMY_DOUBLE4,
L_ENEMY_DOME3,
L_ENEMY_RLES
};
enum
{
L_ENEMY2_BOSS1_2,
L_ENEMY2_BOSS1_3,
L_ENEMY2_BOSS2_1,
L_ENEMY2_BOSS2_2,
L_ENEMY2_BOSS3_1,
L_ENEMY2_BOSS3_2,
L_ENEMY2_BOSS3_0,
L_ENEMY2_RLES
};