Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fires [Iffy] #230

Open
OfficerPotato911 opened this issue Sep 12, 2022 · 0 comments
Open

Fires [Iffy] #230

OfficerPotato911 opened this issue Sep 12, 2022 · 0 comments

Comments

@OfficerPotato911
Copy link

On today's eposode of "Not My Job!"

I'm not sure if this fits in in ELN2 but it may in another mod.

Anyway; In an Age Series mod you should add ways to suppress fires, if you plan to add things that cause fires. I say this on the ELN2 page because I believe y'all had plans to make stuff get a little toasty.

Types of fre suppression methods suggested:

  • Fire sprinkler heads [Possibily with different teirs of sensitivity to fire OR activated by a system]
  • Basic sprinkler water logistics
  • Fire Extinguishers

Also; you could add something in the config files to make it so you cant punch out raging fires with your bare hands

If this isn't in line with ELN2, it can be deleted of course! But, I see how it correlates with ELN2 with having fire risks and such.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant