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Maybe add the ability to attach some devices to Utility Poles.
The addition of fuses ( cutouts in the real world ) as well as high-voltage remote switches to utility poles would be a nice touch, to be able to shut off a power line without having to build a substation type deal everywhere you want isolatable and allowing remote operation.
in an event where there is an overload on a part of the grid it'd make more sense to isolate that part rather than shutting down the entire system. Also for isolating certain regions of your game for whatever reason; such as disconnecting a wood farm because you've got wood out your ears or something like that.
This could be done by having a spot inside of a gui on the pole where you could just place the components. For the switches, also a window to choose what wireless channel it should be controlled by.
The text was updated successfully, but these errors were encountered:
Right at the end of ELN1 development, we were able to sneak in utility pole switches. I can't recall what our plans for utility poles were.
Isolation is something that our simulation really does not like. It's actually the reason why ELN1 poles and DC-DCs were so buggy. Beyond something that can be modeled with a state-dependent resistor, which would includes switches and fuses, it's something we are trying to avoid in the future.
Maybe add the ability to attach some devices to Utility Poles.
The addition of fuses ( cutouts in the real world ) as well as high-voltage remote switches to utility poles would be a nice touch, to be able to shut off a power line without having to build a substation type deal everywhere you want isolatable and allowing remote operation.
in an event where there is an overload on a part of the grid it'd make more sense to isolate that part rather than shutting down the entire system. Also for isolating certain regions of your game for whatever reason; such as disconnecting a wood farm because you've got wood out your ears or something like that.
This could be done by having a spot inside of a gui on the pole where you could just place the components. For the switches, also a window to choose what wireless channel it should be controlled by.
The text was updated successfully, but these errors were encountered: