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Switching / Protection devices for Utility Poles #217

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OfficerPotato911 opened this issue Jun 29, 2022 · 1 comment
Open

Switching / Protection devices for Utility Poles #217

OfficerPotato911 opened this issue Jun 29, 2022 · 1 comment

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@OfficerPotato911
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Maybe add the ability to attach some devices to Utility Poles.
The addition of fuses ( cutouts in the real world ) as well as high-voltage remote switches to utility poles would be a nice touch, to be able to shut off a power line without having to build a substation type deal everywhere you want isolatable and allowing remote operation.

in an event where there is an overload on a part of the grid it'd make more sense to isolate that part rather than shutting down the entire system. Also for isolating certain regions of your game for whatever reason; such as disconnecting a wood farm because you've got wood out your ears or something like that.

This could be done by having a spot inside of a gui on the pole where you could just place the components. For the switches, also a window to choose what wireless channel it should be controlled by.

@Caeleron
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Right at the end of ELN1 development, we were able to sneak in utility pole switches. I can't recall what our plans for utility poles were.

Isolation is something that our simulation really does not like. It's actually the reason why ELN1 poles and DC-DCs were so buggy. Beyond something that can be modeled with a state-dependent resistor, which would includes switches and fuses, it's something we are trying to avoid in the future.

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