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[agb] Colored Text #699
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I just saw that something like this should already have been implemented but this doesn't seem to work when using Maybe the solution should be for me to use the ObjectTextRenderer, I'll have to investigate on that issue |
Its likely that we never implemented it for the tiled |
@gwilymk yeah I completely agree with you, it should just accept color change instead. When I created the issue I didn't know of the ObjectTextRenderer. |
I would also like to add a function to render colored text where you could set the palette directly in the string. I'm not sure if this should be part of the library, or rather of my game code.
I'd like to be able to do something along the lines like - while
\f1
sets the foreground color to 1. I'd like to get some feedback on that.To not add any overhead to the
commit
function, I could imagine adding something likecommit_rendered
?The text was updated successfully, but these errors were encountered: