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alloc.go
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alloc.go
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package gno
import "reflect"
// Keeps track of in-memory allocations.
// In the future, allocations within realm boundaries will be
// (optionally?) condensed (objects to be GC'd will be discarded),
// but for now, allocations strictly increment across the whole tx.
type Allocator struct {
maxBytes int64
bytes int64
}
// for gonative, which doesn't consider the allocator.
var nilAllocator = (*Allocator)(nil)
const (
// go elemental
_allocBase = 24 // defensive... XXX
_allocPointer = 8
// gno types
_allocSlice = 24
_allocPointerValue = 40
_allocStructValue = 152
_allocArrayValue = 176
_allocSliceValue = 40
_allocFuncValue = 136
_allocMapValue = 144
_allocBoundMethodValue = 176
_allocBlock = 464
_allocNativeValue = 48
_allocTypeValue = 16
_allocTypedValue = 40
_allocBigint = 200 // XXX
_allocType = 200 // XXX
_allocAny = 200 // XXX
)
const (
allocString = _allocBase
allocStringByte = 1
allocBigint = _allocBase + _allocPointer + _allocBigint
allocBigintByte = 1
allocPointer = _allocBase
allocArray = _allocBase + _allocPointer + _allocArrayValue
allocArrayItem = _allocTypedValue
allocSlice = _allocBase + _allocPointer + _allocSliceValue
allocStruct = _allocBase + _allocPointer + _allocStructValue
allocStructField = _allocTypedValue
allocFunc = _allocBase + _allocPointer + _allocFuncValue
allocMap = _allocBase + _allocPointer + _allocMapValue
allocMapItem = _allocTypedValue * 3 // XXX
allocBoundMethod = _allocBase + _allocPointer + _allocBoundMethodValue
allocBlock = _allocBase + _allocPointer + _allocBlock
allocBlockItem = _allocTypedValue
allocNative = _allocBase + _allocPointer + _allocNativeValue
allocType = _allocBase + _allocPointer + _allocType
// allocDataByte = 1
// allocPackge = 1
allocAmino = _allocBase + _allocPointer + _allocAny
allocAminoByte = 10 // XXX
)
func NewAllocator(maxBytes int64) *Allocator {
if maxBytes == 0 {
return nil
}
return &Allocator{
maxBytes: maxBytes,
}
}
func (alloc *Allocator) Reset() *Allocator {
if alloc == nil {
return nil
} else {
alloc.bytes = 0
return alloc
}
}
func (alloc *Allocator) Fork() *Allocator {
if alloc == nil {
return nil
} else {
return &Allocator{
maxBytes: alloc.maxBytes,
bytes: alloc.bytes,
}
}
}
func (alloc *Allocator) Allocate(size int64) {
if alloc == nil {
// this can happen for map items just prior to assignment.
return
}
alloc.bytes += size
if alloc.bytes > alloc.maxBytes {
panic("allocation limit exceeded")
}
}
func (alloc *Allocator) AllocateString(size int64) {
alloc.Allocate(allocString + allocStringByte*size)
}
func (alloc *Allocator) AllocatePointer() {
alloc.Allocate(allocPointer)
}
func (alloc *Allocator) AllocateDataArray(size int64) {
alloc.Allocate(allocArray + size)
}
func (alloc *Allocator) AllocateListArray(items int64) {
alloc.Allocate(allocArray + allocArrayItem*items)
}
func (alloc *Allocator) AllocateSlice() {
alloc.Allocate(allocSlice)
}
// NOTE: fields must be allocated separately.
func (alloc *Allocator) AllocateStruct() {
alloc.Allocate(allocStruct)
}
func (alloc *Allocator) AllocateStructFields(fields int64) {
alloc.Allocate(allocStructField * fields)
}
func (alloc *Allocator) AllocateFunc() {
alloc.Allocate(allocFunc)
}
func (alloc *Allocator) AllocateMap(items int64) {
alloc.Allocate(allocMap + allocMapItem*items)
}
func (alloc *Allocator) AllocateMapItem() {
alloc.Allocate(allocMapItem)
}
func (alloc *Allocator) AllocateBoundMethod() {
alloc.Allocate(allocBoundMethod)
}
func (alloc *Allocator) AllocateBlock(items int64) {
alloc.Allocate(allocBlock + allocBlockItem*items)
}
func (alloc *Allocator) AllocateBlockItems(items int64) {
alloc.Allocate(allocBlockItem * items)
}
// NOTE: does not allocate for the underlying value.
func (alloc *Allocator) AllocateNative() {
alloc.Allocate(allocNative)
}
/* NOTE: Not used, account for with AllocatePointer.
func (alloc *Allocator) AllocateDataByte() {
alloc.Allocate(allocDataByte)
}
*/
func (alloc *Allocator) AllocateType() {
alloc.Allocate(allocType)
}
// NOTE: a reasonable max-bounds calculation for simplicity.
func (alloc *Allocator) AllocateAmino(l int64) {
alloc.Allocate(allocAmino + allocAminoByte*l)
}
//----------------------------------------
// constructor utilities.
func (alloc *Allocator) NewString(s string) StringValue {
alloc.AllocateString(int64(len(s)))
return StringValue(s)
}
func (alloc *Allocator) NewListArray(n int) *ArrayValue {
alloc.AllocateListArray(int64(n))
return &ArrayValue{
List: make([]TypedValue, n),
}
}
func (alloc *Allocator) NewDataArray(n int) *ArrayValue {
alloc.AllocateDataArray(int64(n))
return &ArrayValue{
Data: make([]byte, n),
}
}
func (alloc *Allocator) NewArrayFromData(data []byte) *ArrayValue {
av := alloc.NewDataArray(len(data))
copy(av.Data, data)
return av
}
func (alloc *Allocator) NewSlice(base Value, offset, length, maxcap int) *SliceValue {
alloc.AllocateSlice()
return &SliceValue{
Base: base,
Offset: offset,
Length: length,
Maxcap: maxcap,
}
}
// NOTE: also allocates the underlying array from list.
func (alloc *Allocator) NewSliceFromList(list []TypedValue) *SliceValue {
alloc.AllocateSlice()
alloc.AllocateListArray(int64(cap(list)))
fullList := list[:cap(list)]
return &SliceValue{
Base: &ArrayValue{
List: fullList,
},
Offset: 0,
Length: len(list),
Maxcap: cap(list),
}
}
// NOTE: also allocates the underlying array from data.
func (alloc *Allocator) NewSliceFromData(data []byte) *SliceValue {
alloc.AllocateSlice()
alloc.AllocateDataArray(int64(cap(data)))
fullData := data[:cap(data)]
return &SliceValue{
Base: &ArrayValue{
Data: fullData,
},
Offset: 0,
Length: len(data),
Maxcap: cap(data),
}
}
// NOTE: fields must be allocated (e.g. from NewStructFields)
func (alloc *Allocator) NewStruct(fields []TypedValue) *StructValue {
alloc.AllocateStruct()
return &StructValue{
Fields: fields,
}
}
func (alloc *Allocator) NewStructFields(fields int) []TypedValue {
alloc.AllocateStructFields(int64(fields))
return make([]TypedValue, fields)
}
// NOTE: fields will be allocated.
func (alloc *Allocator) NewStructWithFields(fields ...TypedValue) *StructValue {
tvs := alloc.NewStructFields(len(fields))
copy(tvs, fields)
return alloc.NewStruct(tvs)
}
func (alloc *Allocator) NewMap(size int) *MapValue {
alloc.AllocateMap(int64(size))
mv := &MapValue{}
mv.MakeMap(size)
return mv
}
func (alloc *Allocator) NewBlock(source BlockNode, parent *Block) *Block {
alloc.AllocateBlock(int64(source.GetNumNames()))
return NewBlock(source, parent)
}
func (alloc *Allocator) NewNative(rv reflect.Value) *NativeValue {
alloc.AllocateNative()
return &NativeValue{
Value: rv,
}
}
func (alloc *Allocator) NewType(t Type) Type {
alloc.AllocateType()
return t
}