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I would like to help translating the game to German.
First off I simply forked the project and added some po-file with translated text. Yet I'm not experienced in translation tasks so I do not know what else is needed here. For example there are two glyphs missing, the "ä" and "Ü" in the png-files which seem to define the font. But I do not know how the png and fnt files work. Are there special tools to edit them?
Then, afterwards, how complicated is it to compile a test build?
The text was updated successfully, but these errors were encountered:
Hi! Thanks for volunteering to translate Burger Party!
First off I simply forked the project and added some po-file with translated text. Yet I'm not experienced in translation tasks so I do not know what else is needed here.
That's a good start 👍.
For example there are two glyphs missing, the "ä" and "Ü" in the png-files which seem to define the font. But I do not know how the png and fnt files work. Are there special tools to edit them?
This is a bit tricky: there is a Makefile target to regenerate these files, but it requires my own version of Hiero. This is documented in doc/assets-workflow.md.
If it does not work, I can take care of it: open a PR with your new .po file.
Then, afterwards, how complicated is it to compile a test build?
You can run Burger Party in your own language using make run LANG=de. This assumes you have the Android SDK installed. It won't crash if some glyphs are missing, they just won't be there.
I would like to help translating the game to German.
First off I simply forked the project and added some po-file with translated text. Yet I'm not experienced in translation tasks so I do not know what else is needed here. For example there are two glyphs missing, the "ä" and "Ü" in the png-files which seem to define the font. But I do not know how the png and fnt files work. Are there special tools to edit them?
Then, afterwards, how complicated is it to compile a test build?
The text was updated successfully, but these errors were encountered: