- Burger Party now speaks Hungarian, thanks to Balázs Úr
- Burger Party now speaks Basque, thanks to Josu Igoa
- Spanish translation has been updated, thanks to Victor Hck
- Rebuilt to remove unnecessary files shipped in the APK
- Burger Party now speaks Dutch, thanks to Heimen Stoffels
- It also speaks Polish, thanks to Marek Szumny
- Added an end sequence
- Turned the app icon into an adaptive one
- Removed ads! Burger Party is now free software
- Added a goodies button
- Replaced Facebook and Google+ buttons with Mastodon and Twitter buttons
- Fix missing translations
- Nicer buttons in the configuration dialog
- Added a sumo customer
- Turned the "more" menu into a dialog with links to Facebook, Google+ and Google Play
- Fixed bug in score count in Kids difficulty level
- Fix "Star Collector" achievement appearing 3 times in achievement screen
- Make parsing of saved data more resilient
- Introduced three difficulty levels:
- kids: no global timer, customers are more patient
- normal: just like before
- expert: shorter times, less patient customers, no arrow indicating the next item to add
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Made the game slightly harder
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New item: Pineapple replaces salad in pirate world
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Sandbox mode: Use a world map icon for the world selector button
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Slightly increased size of burgers, made super-big burgers 3 stages high
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Improved the game icon
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Made character a bit taller in cut scenes
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Fixed the annoying intermittent "can't add any item after an error" bug
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Adjusted proportions of character in "new world" cut scenes
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Adjusted colors of pickles
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New sounds for soda and sundae, reassigned existing sounds to other ingredients
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Made the game a little bit easier
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Big fries appear earlier (level 2-6 instead of 3-6)
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Doubled the number of burgers required for "Apprentice", "King" and "God" achievements
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Reworked loading image: it now uses flat shading and is smoothly scaled on bigger screens
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The "new item" animation on the level list has been improved
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Redrawn salad one more time
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Reworked the appearance of many meal items:
- Cucumbers
- Meat
- Cheese
- Salad
- Bottom bun (looks nicer when used as a middle bun)
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Three new ingredients have been added: bacon and two sundaes (chocolate and strawberry). To accommodate those new ingredients, new levels have been added: worlds now come with 15 levels.
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More sound effects:
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All images of the "new world" animation have sound effects
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There is now a sound effect when one get a "Perfect" and a short jingle for the new item unlocked screen
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The game over jingle has been redone
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There is now a tutorial when playing level 1.1
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Credits now list the authors of all fonts and sound effects used in the game
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There is now an indicator which appears over the achievement button when a new achievement has been unlocked
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Changed layout of "Pause", "Level Finished" and "Game Over" overlays. In particular, the "Pause" and "Level Finished" overlays now provides an achievement button.
- The game difficulty has been adjusted: levels are shorter and a bit harder, making the game more challenging. One now gains back up to 4 seconds of extra time when customers are satisfied.
- Burgers are now more "realistic": all stages now have at least one meat or fish ingredient, two sauces cannot be stacked on each others
- Pirate world: Background has been redrawn.
- Japan world: Added a boss.
- The "new world" sequences are a bit longer: they show the heroine leaving the current world and boarding a plane to the next world. The maps have also been improved.
- When two achievements are unlocked at the same time, their notifications do not overlap themselves anymore.
- Make sure the content of the customer bubble always fit in the screen.
- Translated texts of achievements added in 0.14 to French.
- Reworked how ads are shown: they now appear between levels, never before first level and no more than once every 5 minutes.
- Use linear filtering to shrink images on devices with low resolution screen.
- New achievements have been added:
- Creative: create 10 different burgers in sandbox mode.
- Fan: play 40 levels.
- Burger Apprentice: create 25 burgers.
- Fixed a bug which made it possible to skip a level by pressing the "next level" button twice.
- Reworked Japan world to add more variety in customers.
- Back to 12 levels per world.
- Fixed text overflowing out of screen in the "new item screen" when using the game in French.
- Reworked the background of achievement notifications.
- New achievements have been added:
- 3 "All stars" achievements: finish all levels of world 1, 2, 3 with three stars.
- 3 "Perfect" achievements: get a perfect in all levels of world 1, 2, 3.
- A new ingredient has been added: mustard.
- All visible texts are now translatable, and translated in French.
- Added a gameover sound.
- Pirate world: Added a boss.
- Japan world: Created world-specific buttons for the sandbox mode, instead of reusing the Pirate world buttons.
- An achievement system has been added.
- Mini-games have been removed.
- Start screen has been rearranged to make room for the achievement button: about and audio buttons are now grouped in a configuration button.
- A cut-scene has been added when the player completes world 1 and world 2
- An ad is now displayed when you click on the Start button. The ad is game-oriented. It currently starts to appear after 8 plays, and no more than one every 12 minutes. Those values may change in the future: my goal with introducing ads early is to be able to adjust their frequency.
- Logging support: to help with debugging, Burger Party now logs information on the sdcard, in the "burgerparty" folder. This is why it now requests authorization to write to the sdcard.
- Burger Party can now be installed on the sdcard.
- Fix broken "Next" button on level finished screen when user made a "perfect".
- New way to gain stars: depending on his satisfaction, a customer will pay you between 1 and 3 coins. When you have enough coins you get a star. Stars cost more and more as you progress through levels.
- If all customers of a level are satisfied then you get a "perfect" ribbon in addition to the 3 stars.
- In advanced levels, burger size varies more from one customer to another.
- Big burgers may now have a middle bun.
- It is now possible to mute music and sound effects.
- Japan world:
- Replaced place-holder "new item" cook with a real version.
- Air Burger:
- Nicer level design
- Collisions are now more visible
- The "bad cheese" has been replaced with spikes
- A bug which caused the ground to become temporarily translucent has been fixed
- Burger Vaders:
- A new enemy type has been added: a burger which looses one ingredient each time you hit it
- Fire sound has changed, a sound is now emitted when an enemy is hit
- Extra guns now have a time limit, and will go away unless you hit another present box
- Burger Crush:
- Destroying 3 items now gives a one-second bonus
- Sound has been added when items are destroyed
- Overlay screens: Fixed blurry borders (pause, game over, level finished).
- Loading screen: Make sure Green Yeti Lab logo stretches as expected.
- Mini-games! Each world features a mini game, which can be unlocked with stars
- The sandbox mode is now locked until the player has collected some stars, to avoid confusion when the game is started for the first time
- The background of the new item screen is now animated
- Added an about screen
- Star count is now visible in world list screen
- US world:
- The counter color has changed, making the whole screen more colorful
- Japan world:
- The ninja customer has been redrawn to use the same drawing style as the other customers
- New customer: Japanese girl in traditional costume
- Low level changes:
- libgdx has been updated to 0.9.9
- Images are more compact, the game should use less space now
- New world: Japan. Still a work in progress
- New burger item: fish
- Adjusted game levels: each world has 9 levels now
- Customers are now stacked behind each others like a real queue
- Some meal items are now world-specific versions of other meal items, for example the coconut-drink is the pirate version of the soda, the rice-toast is the Japanese version of the toast
- Updated music
- Started to balance the game levels. Still some work to do
- Do not forget levels which have been unlocked when the game is restarted
- Fix gradients in bubble not adjusting to the bubble width
- World and level selection screens: show disabled elements in gray-scale
- When customers order a large burger, they now wait longer before getting angry
- The animation announcing a new items is not played again when retrying the level
- Fries and soda are now available from the beginning
- The "meal done" sound has been changed
- Texts are now more readable, thanks to a thin border around the letters
- US world:
- Boss for last level is now a wrestler
- New city-like background
- A few changes on the screen to select world or sandbox mode:
- Number of unlocked stars and total stars are now shown on world buttons
- One can no longer select worlds until they have been unlocked
- A thin separator has been added between the world buttons and the sandbox button
- Sandbox mode:
- Just like in the world screen, one can no longer select worlds until they have been unlocked
- The "done" button now uses the "meal done" sound
- Reworked burger scrolling: target burgers scroll in their bubble now instead of scrolling the whole view
- Sandbox mode: use proper icons and world-specific buttons
- Hopefully fixed black screen on resume
- Added (early version of) music in menu screens
- Reworked menu screens: only one play button, then player picks either a world or the sand box mode
- Added 'create your own burger' mode
- Added tick sound when reaching end of timeout
- Scroll up burgers when reaching the top of the screen
- Visual improvements
- Flatter appearance for world 1 customers
- Meal now may or may not include drinks or fries
- Pirate customers for all levels of world 2
- Improved head-up-display, does not overlap with order bubble anymore
- Added cut-scenes when unlocking meal items
- Fixed bug causing burger arrow to sometimes disappear
- Fixed bug which allowed adding multiple copies of the same drink or fries