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CHANGELOG.md

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1.4.4 - 2024-06-30

  • Burger Party now speaks Hungarian, thanks to Balázs Úr

1.4.3 - 2023-10-30

  • Burger Party now speaks Basque, thanks to Josu Igoa
  • Spanish translation has been updated, thanks to Victor Hck

1.4.2 - 2023-06-14

  • Rebuilt to remove unnecessary files shipped in the APK

1.4.1 - 2023-05-19

  • Burger Party now speaks Dutch, thanks to Heimen Stoffels
  • It also speaks Polish, thanks to Marek Szumny

1.4.0 - 2023-05-08

  • Added an end sequence
  • Turned the app icon into an adaptive one

1.3.0 - 2018-12-22

  • Removed ads! Burger Party is now free software
  • Added a goodies button
  • Replaced Facebook and Google+ buttons with Mastodon and Twitter buttons

1.2.1 - 2015-01-27

  • Fix missing translations
  • Nicer buttons in the configuration dialog

1.2.0 - 2015-01-17

  • Added a sumo customer
  • Turned the "more" menu into a dialog with links to Facebook, Google+ and Google Play

1.1.3 - 2014-11-06

  • Fixed bug in score count in Kids difficulty level

1.1.2 - 2014-11-03

  • Fix "Star Collector" achievement appearing 3 times in achievement screen
  • Make parsing of saved data more resilient

1.1.1 - 2014-10-30

  • Introduced three difficulty levels:
    • kids: no global timer, customers are more patient
    • normal: just like before
    • expert: shorter times, less patient customers, no arrow indicating the next item to add

1.1.0 - 2014-10-07

  • Made the game slightly harder

  • New item: Pineapple replaces salad in pirate world

  • Sandbox mode: Use a world map icon for the world selector button

1.0 - 2014-09-26

  • Slightly increased size of burgers, made super-big burgers 3 stages high

  • Improved the game icon

  • Made character a bit taller in cut scenes

1.0rc2 - 2014-09-10

  • Fixed the annoying intermittent "can't add any item after an error" bug

  • Adjusted proportions of character in "new world" cut scenes

  • Adjusted colors of pickles

  • New sounds for soda and sundae, reassigned existing sounds to other ingredients

1.0rc1 - 2014-09-02

  • Made the game a little bit easier

  • Big fries appear earlier (level 2-6 instead of 3-6)

  • Doubled the number of burgers required for "Apprentice", "King" and "God" achievements

  • Reworked loading image: it now uses flat shading and is smoothly scaled on bigger screens

  • The "new item" animation on the level list has been improved

  • Redrawn salad one more time

0.17 - 2014-08-22 (not released on the Internet)

  • Reworked the appearance of many meal items:

    • Cucumbers
    • Meat
    • Cheese
    • Salad
    • Bottom bun (looks nicer when used as a middle bun)
  • Three new ingredients have been added: bacon and two sundaes (chocolate and strawberry). To accommodate those new ingredients, new levels have been added: worlds now come with 15 levels.

  • More sound effects:

    • All images of the "new world" animation have sound effects

    • There is now a sound effect when one get a "Perfect" and a short jingle for the new item unlocked screen

    • The game over jingle has been redone

  • There is now a tutorial when playing level 1.1

  • Credits now list the authors of all fonts and sound effects used in the game

  • There is now an indicator which appears over the achievement button when a new achievement has been unlocked

  • Changed layout of "Pause", "Level Finished" and "Game Over" overlays. In particular, the "Pause" and "Level Finished" overlays now provides an achievement button.

0.16 - 2014-07-13

  • The game difficulty has been adjusted: levels are shorter and a bit harder, making the game more challenging. One now gains back up to 4 seconds of extra time when customers are satisfied.
  • Burgers are now more "realistic": all stages now have at least one meat or fish ingredient, two sauces cannot be stacked on each others
  • Pirate world: Background has been redrawn.
  • Japan world: Added a boss.
  • The "new world" sequences are a bit longer: they show the heroine leaving the current world and boarding a plane to the next world. The maps have also been improved.

0.15 - 2014-05-10

  • When two achievements are unlocked at the same time, their notifications do not overlap themselves anymore.
  • Make sure the content of the customer bubble always fit in the screen.
  • Translated texts of achievements added in 0.14 to French.
  • Reworked how ads are shown: they now appear between levels, never before first level and no more than once every 5 minutes.
  • Use linear filtering to shrink images on devices with low resolution screen.

0.14 - 2014-04-18

  • New achievements have been added:
    • Creative: create 10 different burgers in sandbox mode.
    • Fan: play 40 levels.
    • Burger Apprentice: create 25 burgers.
  • Fixed a bug which made it possible to skip a level by pressing the "next level" button twice.
  • Reworked Japan world to add more variety in customers.
  • Back to 12 levels per world.
  • Fixed text overflowing out of screen in the "new item screen" when using the game in French.
  • Reworked the background of achievement notifications.

0.13 - 2014-04-06

  • New achievements have been added:
    • 3 "All stars" achievements: finish all levels of world 1, 2, 3 with three stars.
    • 3 "Perfect" achievements: get a perfect in all levels of world 1, 2, 3.
  • A new ingredient has been added: mustard.
  • All visible texts are now translatable, and translated in French.
  • Added a gameover sound.
  • Pirate world: Added a boss.
  • Japan world: Created world-specific buttons for the sandbox mode, instead of reusing the Pirate world buttons.

0.12 - 2014-03-15

  • An achievement system has been added.
  • Mini-games have been removed.
  • Start screen has been rearranged to make room for the achievement button: about and audio buttons are now grouped in a configuration button.

0.11 - 2014-02-13

  • A cut-scene has been added when the player completes world 1 and world 2
  • An ad is now displayed when you click on the Start button. The ad is game-oriented. It currently starts to appear after 8 plays, and no more than one every 12 minutes. Those values may change in the future: my goal with introducing ads early is to be able to adjust their frequency.
  • Logging support: to help with debugging, Burger Party now logs information on the sdcard, in the "burgerparty" folder. This is why it now requests authorization to write to the sdcard.
  • Burger Party can now be installed on the sdcard.

0.10 - 2014-01-23

  • Fix broken "Next" button on level finished screen when user made a "perfect".

0.9 - 2014-01-22

  • New way to gain stars: depending on his satisfaction, a customer will pay you between 1 and 3 coins. When you have enough coins you get a star. Stars cost more and more as you progress through levels.
  • If all customers of a level are satisfied then you get a "perfect" ribbon in addition to the 3 stars.
  • In advanced levels, burger size varies more from one customer to another.
  • Big burgers may now have a middle bun.
  • It is now possible to mute music and sound effects.
  • Japan world:
    • Replaced place-holder "new item" cook with a real version.
  • Air Burger:
    • Nicer level design
    • Collisions are now more visible
    • The "bad cheese" has been replaced with spikes
    • A bug which caused the ground to become temporarily translucent has been fixed
  • Burger Vaders:
    • A new enemy type has been added: a burger which looses one ingredient each time you hit it
    • Fire sound has changed, a sound is now emitted when an enemy is hit
    • Extra guns now have a time limit, and will go away unless you hit another present box
  • Burger Crush:
    • Destroying 3 items now gives a one-second bonus
    • Sound has been added when items are destroyed
  • Overlay screens: Fixed blurry borders (pause, game over, level finished).
  • Loading screen: Make sure Green Yeti Lab logo stretches as expected.

0.8 - 2014-01-12

  • Mini-games! Each world features a mini game, which can be unlocked with stars
  • The sandbox mode is now locked until the player has collected some stars, to avoid confusion when the game is started for the first time
  • The background of the new item screen is now animated
  • Added an about screen
  • Star count is now visible in world list screen
  • US world:
    • The counter color has changed, making the whole screen more colorful
  • Japan world:
    • The ninja customer has been redrawn to use the same drawing style as the other customers
    • New customer: Japanese girl in traditional costume
  • Low level changes:
    • libgdx has been updated to 0.9.9
    • Images are more compact, the game should use less space now

0.7 - 2013-12-09

  • New world: Japan. Still a work in progress
  • New burger item: fish
  • Adjusted game levels: each world has 9 levels now
  • Customers are now stacked behind each others like a real queue
  • Some meal items are now world-specific versions of other meal items, for example the coconut-drink is the pirate version of the soda, the rice-toast is the Japanese version of the toast
  • Updated music
  • Started to balance the game levels. Still some work to do
  • Do not forget levels which have been unlocked when the game is restarted
  • Fix gradients in bubble not adjusting to the bubble width
  • World and level selection screens: show disabled elements in gray-scale

0.6 - 2013-11-11

  • When customers order a large burger, they now wait longer before getting angry
  • The animation announcing a new items is not played again when retrying the level
  • Fries and soda are now available from the beginning
  • The "meal done" sound has been changed
  • Texts are now more readable, thanks to a thin border around the letters
  • US world:
    • Boss for last level is now a wrestler
    • New city-like background
  • A few changes on the screen to select world or sandbox mode:
    • Number of unlocked stars and total stars are now shown on world buttons
    • One can no longer select worlds until they have been unlocked
    • A thin separator has been added between the world buttons and the sandbox button
  • Sandbox mode:
    • Just like in the world screen, one can no longer select worlds until they have been unlocked
    • The "done" button now uses the "meal done" sound

0.5 - 2013-10-27

  • Reworked burger scrolling: target burgers scroll in their bubble now instead of scrolling the whole view
  • Sandbox mode: use proper icons and world-specific buttons
  • Hopefully fixed black screen on resume
  • Added (early version of) music in menu screens
  • Reworked menu screens: only one play button, then player picks either a world or the sand box mode

0.4 - 2013-10-04

  • Added 'create your own burger' mode
  • Added tick sound when reaching end of timeout
  • Scroll up burgers when reaching the top of the screen
  • Visual improvements

0.3 - 2013-09-14

  • Flatter appearance for world 1 customers
  • Meal now may or may not include drinks or fries
  • Pirate customers for all levels of world 2
  • Improved head-up-display, does not overlap with order bubble anymore
  • Added cut-scenes when unlocking meal items
  • Fixed bug causing burger arrow to sometimes disappear
  • Fixed bug which allowed adding multiple copies of the same drink or fries