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HashMap.hpp
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HashMap.hpp
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/*
A hash table hashed by two/four integers.
Copyright (C) 2011 Tao Ju
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public License
(LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef HASHMAP_H
#define HASHMAP_H
#include <stdio.h>
#include <stdlib.h>
#define HASH_LENGTH 20
#define MAX_HASH (1<<HASH_LENGTH)
#define HASH_BIT_2 10
#define HASH_BIT_4 5
struct ElementList
{
int n1;
int n2;
int index ;
int location ;
ElementList* next;
};
struct ElementList2
{
int n1;
int n2;
float v[3] ;
ElementList2* next;
};
struct ElementList4
{
int n1;
int n2;
int n3;
int n4;
int index ;
ElementList4* next;
};
class HashMap
{
/// Hash table
ElementList *table[MAX_HASH];
/// Create hash key
int CreateKey( int k1, int k2 )
{
int ind = ( (( k1 & ( (1<<HASH_BIT_2) - 1 )) << ( HASH_BIT_2 )) |
( k2 & ( (1<<HASH_BIT_2) - 1)) )
& ((1<<HASH_LENGTH) - 1);
return ind;
}
public:
/// Constructor
HashMap ( )
{
for ( int i = 0; i < MAX_HASH; i ++ )
{
table[i] = NULL;
}
};
/// Lookup Method
int FindKey( int k1, int k2, int& index, int& location )
{
/// Create hash key
int ind = CreateKey ( k1, k2 );
/// Find it in the table
ElementList *p = table[ind];
while (p)
{
if ((p->n1 == k1) && (p->n2 == k2))
{
index = p->index ;
location = p->location ;
return 1 ;
}
p = p->next;
}
return 0 ;
};
/// Insertion method
void InsertKey ( int k1, int k2, int index, int location )
{
/// Create hash key
int ind = CreateKey ( k1, k2 );
/// Create hash entry
ElementList *node = new ElementList;
node->index = index ;
node->location = location ;
node->n1 = k1 ;
node->n2 = k2 ;
node->next = table[ ind ] ;
table[ ind ] = node ;
};
// Destruction method
~HashMap()
{
ElementList *p, *pp;
for ( int i = 0; i < MAX_HASH; i ++)
{
p = table[i];
while (p)
{
pp = p->next;
delete p;
p = pp;
}
}
};
};
class HashMap2
{
/// Hash table
ElementList2 *table[MAX_HASH];
/// Create hash key
int CreateKey( int k1, int k2 )
{
int ind = ( (( k1 & ( (1<<HASH_BIT_2) - 1 )) << ( HASH_BIT_2 )) |
( k2 & ( (1<<HASH_BIT_2) - 1)) )
& ((1<<HASH_LENGTH) - 1);
return ind;
}
public:
/// Constructor
HashMap2 ( )
{
for ( int i = 0; i < MAX_HASH; i ++ )
{
table[i] = NULL;
}
};
/// Lookup Method
int FindKey( int k1, int k2, float coord[3] )
{
/// Create hash key
int ind = CreateKey ( k1, k2 );
/// Find it in the table
ElementList2 *p = table[ind];
while (p)
{
if ((p->n1 == k1) && (p->n2 == k2))
{
coord[0] = p->v[0] ;
coord[1] = p->v[1] ;
coord[2] = p->v[2] ;
return 1 ;
}
p = p->next;
}
return 0 ;
};
/// Insertion method
void InsertKey ( int k1, int k2, float coord[3] )
{
/// Create hash key
int ind = CreateKey ( k1, k2 );
/// Create hash entry
ElementList2 *node = new ElementList2;
node->v[0] = coord[0] ;
node->v[1] = coord[1] ;
node->v[2] = coord[2] ;
node->n1 = k1 ;
node->n2 = k2 ;
node->next = table[ ind ] ;
table[ ind ] = node ;
};
// Destruction method
~HashMap2()
{
ElementList2 *p, *pp;
for ( int i = 0; i < MAX_HASH; i ++)
{
p = table[i];
while (p)
{
pp = p->next;
delete p;
p = pp;
}
}
};
};
class HashMap4
{
/// Hash table
ElementList4 *table[MAX_HASH];
/// Create hash key
int CreateKey( int k1, int k2, int k3, int k4 )
{
int ind = ( (( k1 & ( (1<<HASH_BIT_4) - 1 )) << ( 3 * HASH_BIT_4 )) |
(( k2 & ( (1<<HASH_BIT_4) - 1 )) << ( 2 * HASH_BIT_4 )) |
(( k3 & ( (1<<HASH_BIT_4) - 1 )) << ( HASH_BIT_4 )) |
( k4 & ( (1<<HASH_BIT_4) - 1)) )
& ((1<<HASH_LENGTH) - 1);
return ind;
}
public:
/// Constructor
HashMap4 ( )
{
for ( int i = 0; i < MAX_HASH; i ++ )
{
table[i] = NULL;
}
};
/// Lookup Method
int FindKey( int k1, int k2, int k3, int k4 )
{
/// Create hash key
int ind = CreateKey ( k1, k2, k3, k4 );
/// Find it in the table
ElementList4 *p = table[ind];
while (p)
{
if ((p->n1 == k1) && (p->n2 == k2) && (p->n3 == k3) && (p->n4 == k4))
{
return p->index ;
}
p = p->next;
}
return -1 ;
};
/// Insertion method
void InsertKey ( int k1, int k2, int k3, int k4, int index )
{
/// Create hash key
int ind = CreateKey ( k1, k2, k3, k4 );
/// Create hash entry
ElementList4 *node = new ElementList4;
node->index = index ;
node->n1 = k1 ;
node->n2 = k2 ;
node->n3 = k3 ;
node->n4 = k4 ;
node->next = table[ ind ] ;
table[ ind ] = node ;
};
// Destruction method
~HashMap4()
{
ElementList4 *p, *pp;
for ( int i = 0; i < MAX_HASH; i ++)
{
p = table[i];
while (p)
{
pp = p->next;
delete p;
p = pp;
}
}
};
};
#endif