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Some probably know about the case of the normal maps being red and there are many words out there about how moving the channels around and filling a particular one with white manually solves and completes the texture. It doesn't, people think so because the steps turn the complete image blue as many are used to seeing with all channels displayed. The said method has effectively deleted the normal map partially.
Here is a gif showing each color channel in an rgb loop on a 'normal' normal map.
Some probably know about the case of the normal maps being red and there are many words out there about how moving the channels around and filling a particular one with white manually solves and completes the texture. It doesn't, people think so because the steps turn the complete image blue as many are used to seeing with all channels displayed. The said method has effectively deleted the normal map partially.
Here is a gif showing each color channel in an rgb loop on a 'normal' normal map.
AssetRipper handles this appropriately. Which can be seen in its code here. With the
UnpackNormal
method.https://github.com/AssetRipper/AssetRipper/blob/master/Source/AssetRipper.Export.Modules.Textures/TextureConverter.cs
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