You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When using export all objects or export selected objects to export the entire 3D scene as an FBX, we run into major issues. For starters the FBX when imported into Blender has some models completely moved from their proper locations. Second the materials are all messed up, as the mesh only has the first material applied to the entire mesh, instead of certain sections having certain materials/UV Unwraps. Here's an example, of how the building has been shifted from its proper position and the lights along with it.
And here's the image that shows how it's supposed to look like (Correct), and what it looks like when exported to Blender (Incorrect).
The text was updated successfully, but these errors were encountered:
When using export all objects or export selected objects to export the entire 3D scene as an FBX, we run into major issues. For starters the FBX when imported into Blender has some models completely moved from their proper locations. Second the materials are all messed up, as the mesh only has the first material applied to the entire mesh, instead of certain sections having certain materials/UV Unwraps. Here's an example, of how the building has been shifted from its proper position and the lights along with it.
And here's the image that shows how it's supposed to look like (Correct), and what it looks like when exported to Blender (Incorrect).
The text was updated successfully, but these errors were encountered: