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init.lua
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init.lua
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require "gameObject"
require "config"
require "utility"
function init()
font_header = love.graphics.newFont("res/fonts/SigmarOne-Regular.ttf", 25)
font_score = love.graphics.newFont("res/fonts/PressStart2P-Regular.ttf", 20)
initPlayer()
initTower()
initEnemies()
initBloodSplashes()
view_arc_angle = 0
score = 0
gameOver = 0
end
function initPlayer()
player = getGameObject(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2 + 200, 0, 0, PLAYER_SIZE, 100)
player.vx, player.vy = 0, 0
playerAxe = getGameObject(player.x,player.y, 0, 0, PLAYER_AXE_SIZE,0)
playerAxe.vx, playerAxe.vy = 0, 0
end
function initTower()
tower = getGameObject(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2, 0, 0, TOWER_SIZE, 100)
towerMeter = getGameObject(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2, 0, 0, TOWER_METER_SIZE, 100)
towerMeter.currentFrame = 0
towerMeter.currentMeter = 0
end
function initEnemies()
-- The enemies array
enemies = {}
for i = 1, ENEMY_COUNT do
enemies[i] = getGameObject(0, 0, 0, 0, ENEMY_SIZE, 100)
initEnemy(enemies[i])
end
end
function initEnemy(enemy)
enemy.x = math.random(-WORLD_SIZE_FACTOR * WINDOW_WIDTH / 2, WORLD_SIZE_FACTOR * WINDOW_WIDTH / 2) + tower.x
enemy.y = math.random(-WORLD_SIZE_FACTOR * WINDOW_HEIGHT / 2, WORLD_SIZE_FACTOR * WINDOW_HEIGHT / 2) + tower.y
length = distance(tower.x, tower.y, enemy.x, enemy.y)
enemy.vx = ENEMY_MAX_VELOCITY * (tower.x - enemy.x) / length
enemy.vy = ENEMY_MAX_VELOCITY * (tower.y - enemy.y) / length
end
function initBloodSplashes()
bloodSplashes = {}
for i = 1, ENEMY_COUNT do
bloodSplashes[i] = getGameObject(0, 0, 0, 0, ENEMY_SIZE * 2, 100)
initBloodSplash(bloodSplashes[i], tower.x, tower.y)
end
end
function initBloodSplash(bloodSplash, x, y)
bloodSplash.x = x
bloodSplash.y = y
bloodSplash.vx, bloodSplash.vy = 0, 0
bloodSplash.timeOut = BLOOD_SPLASH_TIMEOUT
end
function loadGraphics()
zombieSprites = {}
zombieSprites[0] = love.graphics.newImage("res/zombie0.png")
zombieSprites[1] = love.graphics.newImage("res/zombie1.png")
bloodSplash = love.graphics.newImage("res/blood-splash.png")
bloodSplashSound = love.sound.newSoundData("sounds/bloodSplash.mp3")
bloodSplash = love.graphics.newImage("res/blood-splash.png")
-- rgba(53, 36, 61, 0)
r = 53 / 255
g = 36 / 255
b = 61 / 255
love.graphics.setBackgroundColor(r, g, b, 0.2)
bloodSplash = love.graphics.newImage("res/blood-splash.png")
towerSprite = love.graphics.newImage("res/tower.png")
playerSprites = {}
playerSprites[0] = love.graphics.newImage("res/player-head.png")
playerSprites[1] = love.graphics.newImage("res/player-body.png")
towerMeters = {}
towerMeters[0] = {}
towerMeters[1] = {}
towerMeters[2] = {}
towerMeters[0][0] = love.graphics.newImage("res/greenball0.png")
towerMeters[0][1] = love.graphics.newImage("res/greenball1.png")
towerMeters[0][2] = love.graphics.newImage("res/greenball2.png")
towerMeters[0][3] = love.graphics.newImage("res/greenball3.png")
towerMeters[0][4] = love.graphics.newImage("res/greenball4.png")
towerMeters[1][0] = love.graphics.newImage("res/blueball0.png")
towerMeters[1][1] = love.graphics.newImage("res/blueball1.png")
towerMeters[1][2] = love.graphics.newImage("res/blueball2.png")
towerMeters[1][3] = love.graphics.newImage("res/blueball3.png")
towerMeters[1][4] = love.graphics.newImage("res/blueball4.png")
towerMeters[2][0] = love.graphics.newImage("res/redball0.png")
towerMeters[2][1] = love.graphics.newImage("res/redball1.png")
towerMeters[2][2] = love.graphics.newImage("res/redball2.png")
towerMeters[2][3] = love.graphics.newImage("res/redball3.png")
towerMeters[2][4] = love.graphics.newImage("res/redball4.png")
end