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Tends to happen when maximizing and returning window to normal size repeatedly during low framerate. It's currently easy to reproduce with the many_sprites example.
It still reproduces after forcing single-threaded rendering and adding wait_for_idle calls on the queue before/after submitting any command buffer. It occurs on the submit after having rebuilt the swapchain.
The text was updated successfully, but these errors were encountered:
Tends to happen when maximizing and returning window to normal size repeatedly during low framerate. It's currently easy to reproduce with the many_sprites example.
It still reproduces after forcing single-threaded rendering and adding wait_for_idle calls on the queue before/after submitting any command buffer. It occurs on the submit after having rebuilt the swapchain.
The text was updated successfully, but these errors were encountered: