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<html>
<head>
<meta charset="utf-8" />
<title>FortKnight</title>
<link rel="icon" href="images/knight.svg">
</link>
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-171629673-2"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() {
dataLayer.push(arguments);
}
gtag('js', new Date());
gtag('config', 'UA-171629673-2');
</script>
<link rel="stylesheet" href="css/styles.css">
<!-- App Logic -->
<script src="app/app.js" type="module" defer></script>
</head>
<body>
<div class="dark-mode">
<label class="dark-mode-switch">
<input type="checkbox">
<span class="slider"></span>
</label>
</div>
<div class="body-container">
<div>
<header>
<img src="images/logo.webp" alt="logo" />
<div class="title">
<h1>Fortknight</h1>
<h2>Chess Battle Royale</h2>
</div>
</header>
<div class="board">
<div class="ach_modal"
style="position:absolute; top: 0; bottom: 0;left: 0;right: 0; margin: auto; bottom: 200px; opacity: 1; visibility: hidden; z-index:1000">
<div style="text-align: center; display:block; padding: 5px 10px; background: rgba(0,0,0,0.7); color:white"
class="ach_modal_inner">
<h3>Achievement Unlocked!</h3>
<p id="ach_modal_name"><span></span></p>
<h5 id="ach_modal_descr"><span></span></h5>
<button onclick="dismissAchvModal()">Dismiss</button>
</div>
</div>
<!-- generate board here -->
<div class="boardModal">
<div class="loss_modal">
<h1 class="fixed-color" style="color:white">You lost :(</h1>
<p class="fixed-color" style="color:white">Your score: <span class="fixed-color"
style="color:white"></span></p>
</div>
<button onclick="resetGame();">Begin</button>
</div>
</div>
<div id="assets" style="display:none">
<!--insert images here -->
<!-- piece-images -->
<img class="figure" src="images/bishop.svg" id="bishop" />
<img class="figure" src="images/king.svg" id="king" />
<img class="figure" src="images/knight.svg" id="knight" />
<img class="figure" src="images/pawn.svg" id="pawn" />
<img class="figure" src="images/queen.svg" id="queen" />
<img class="figure" src="images/rook.svg" id="rook" />
<img class="figure" src="images/wknight.svg" id="wknight" />
<img id='up_arrow' src='images/up_arrow.svg'>
<img id='down_arrow' src='images/down_arrow.svg'>
<!--end insert images -->
</div>
</div>
<div class="sidebar">
<div class="selected">
<p>Instructions</p>
<div>
<div>
<h2>Score: <span id="score">0</span></h2>
<h3>Highscore: <span id="hiscore"></span></h3>
</div>
<h2>Instructions</h2>
<p>Click on a square to move.</p>
<p>Pieces start small for 3 turns. Small pieces are harmless. Land on pieces to take them, but don't
let them land on you!</p>
<p>To skip a turn, click your knight.</p>
<p>Pieces will move to take your knight if they can; or randomly otherwise</p>
<p>Small pieces block the movement of other pieces, but big pieces don't. However, you can land on
small pieces and if a big piece can't move, it dies. </p>
<p>Pawns move in direction indicated <b>every two turns</b> and can take on forward diagonals in any
turn.</p>
<span id="gmode-help" class="hidden">You must <button class="button"
onclick="forfeitGame()">Forfeit</button> in order to change the game mode</span>
<fieldset class="gmode">
<legend>
<h3>Game Mode Choice</h3>
</legend>
<div id="wrap">
<label>
<input name="diff" value="classic" type="radio" checked />
Classic
</label>
<br>
<label>
<input name="diff" value="pacifist" type="radio" />
Pacifist <text style="color: red"> (No score for kills)</text>
</label>
<br>
<label>
<input name="diff" value="knightmare" type="radio" />
Knightmare <text style="color: red"> (Only knight pieces)</text>
</label>
<br>
<label>
<input name="diff" value="strategist" type="radio" />
Strategist <text style="color: red"> (Pieces have move order)</text>
</label>
<br>
<label>
<input name="diff" value="drunk" type="radio" />
Drunk pieces <text style="color: red"> (Pieces always move randomly)</text>
</label>
<br>
<label>
<input name="diff" value="arcade" type="radio" />
Arcade <text style="color: red"> (Pieces move based on a timer)</text>
</label>
<br>
<label>
<input name="diff" value="loop" type="radio" />
Loop Pieces <text style="color: red"> (Pieces on the edge rotate By 90 degrees
Anti-Clockwise every move)</text>
</label>
</div>
</fieldset>
<h3>Scoring:</h3>
<div class="rules">
<p style="color: #8CA1C5">+1 point for every turn on the field</p>
<p style="color: #467AD5">+2 points for every king taken</p>
<p style="color: #CF469F">+3 points for every knight, bishop, rook taken</p>
<p style="color: #30DE0D">+5 points for every queen taken</p>
</div>
<h3>FAQ</h3>
<p>yes, i know the chessboard only has 7 squares, not 8, but i wanted a centre square</p>
</div>
</div>
<div>
<p>Scores and achievements</p>
<div>
<h2>High scores</h2>
<div class="allhscores">
<!--
-->
</div>
<h2>High scores, by game mode</h2>
<div class="ghscores">
<!--
-->
</div>
<h2>Achievements</h2>
<div class="achv">
<!--
-->
</div>
</div>
</div>
<div class='toggleMovementProjection'>
<input type="checkbox" onclick="projectMovement()">
<label class="labelMovementProjection" id="onbtn">ON</label>
<label class="labelMovementProjection" id="offbtn">OFF</label>
<label style="font-size: 10px"><br>Toggle Knight's<br>possible moves</label>
</div>
<div class='debugTab hidden'>
<p id="show-debug">DEBUG</p>
<div>
<h2>Debug Informations</h2>
<button id="reset-button">ResetLocalStorage</button>
<button id="test-button">TestAch</button>
<pre class="debug"></pre>
</div>
</div>
</div>
</div>
<div class="moveTimerBox" id="timer-box">
<h1> Move Timer: </h1>
<progress value="0" max="2.5" id="timer-bar"></progress>
</div>
<script src="js/utils.js"></script>
<script src="js/arcade.js"></script>
<script src="js/piece_object.js"></script>
<script src="js/main.js"></script>
<script src="js/dark_mode.js"></script>
<script src="js/player_movement_hints.js"></script>
<script src="js/achievements_highscores.js"></script>
<script src="js/dom_events.js"></script>
<script src="js/debug.js"></script>
</body>
</html>