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Player movement is not a smooth motion forward, instead it seems to be buffeted by headbobing or some sort of stopping motion. The movement in any direction mimicks a diagonal stair step motion, with micro pauses at the end of each step. I think this may even be slightly intended behavior for walking, but running should not have this behavior. This does not match the motion of Pokemon uranium, using the mkxp-z makes this easier to see
The text was updated successfully, but these errors were encountered:
Player movement is not a smooth motion forward, instead it seems to be buffeted by headbobing or some sort of stopping motion. The movement in any direction mimicks a diagonal stair step motion, with micro pauses at the end of each step. I think this may even be slightly intended behavior for walking, but running should not have this behavior. This does not match the motion of Pokemon uranium, using the mkxp-z makes this easier to see
The text was updated successfully, but these errors were encountered: