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Copy pathOfficio Assassinorum Dataslate (2014).cat
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Officio Assassinorum Dataslate (2014).cat
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<?xml version="1.0" encoding="UTF-8"?><catalogue xmlns="http://www.battlescribe.net/schema/catalogueSchema" id="a7497f68-b4a9-65f6-1d4a-840cd48df801" revision="2" gameSystemId="e1ebd931-a209-3ce4-87b4-d9918d25530b" gameSystemRevision="1" battleScribeVersion="1.15" name="Officio Assassinorum: Dataslate (2014)" books="" authorName="Kangodo" authorUrl="http://battlescribedata.appspot.com/#/repo/wh40k">
<entries>
<entry id="6ce261d3-f0ac-bd2b-9368-99cc00eadee2" name="Assassinorum Execution Force" points="0.0" categoryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
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<rules>
<rule id="1954b621-86f8-43f4-11c7-023a3877f583" name="Preferred Enemy (Warlord)" hidden="false">
<modifiers/>
</rule>
<rule id="d07b83f9-4e92-c000-6bca-2c2fd0b813c3" name="Operation Assassinate" hidden="false">
<description>If the mission you are playing uses Victory Points, you receive one bonus Victory Point at the end of the game if the enemy’s Warlord was removed as a casualty as a result of a Wound inflicted by a model with this special rule.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links>
<link id="f3c8f776-7230-2d5e-bef1-d2b810884c51" targetId="02a484c1-de45-4d39-c3a2-50f1bf75a310" linkType="entry">
<modifiers/>
</link>
<link id="22aeabd4-fe8a-c017-d899-ca151728e913" targetId="c352c7d2-a565-17ce-1a0a-6b1cb3af383e" linkType="entry">
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<link id="c0ae4754-6155-5250-0e7a-671450e45e49" targetId="d0c25441-0fa6-6ceb-a97e-01f0a46a6593" linkType="entry">
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</link>
</links>
</entry>
<entry id="8cfb117b-2680-1f58-3a19-dd7a21ca61de" name="Assassinorum Murder Squad" points="0.0" categoryId="8dbf948c-125b-4886-b21e-3ccabc1e1188" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="437487ff-43e3-e6b0-38cf-8e9712ab9879" name="Callidus Assassin" points="145.0" categoryId="(No Category)" type="unit" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="78284a7a-9d18-5364-8726-1ce8f52e692f" name="Neural Shredder" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<rule id="25fdfdaf-32b6-ffa0-ea25-24d2471ea0e3" name="Neural Shock" hidden="false">
<description>Hits caused by this weapon always wound on a 4+. This special rule has no effects on vehicles or buildings.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="cf7239b1-ec13-3741-5215-7758a12299ff" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Neural Shredder" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="Template"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="9"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Pistol, Neural Shock"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="83bbe5f7-6d10-a1ff-abe7-10c0762d6b95" name="Phase Sword" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<entryGroups/>
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<rules>
<rule id="797666be-e6ed-d04e-dd91-05eba789a3a5" name="Phasing Hits" hidden="false">
<description>Each successful To Wound roll of a 6 made by a Phase sword results in a Phasing Wound. Invulnerable saves cannot be taken against Phasing Wounds.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="c3739115-7029-e745-ca23-f4be876d32ab" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Phase Sword" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="-"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="User"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Melee, Phasing Hits"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="e6321bde-1d78-9702-231a-de801c9fb731" name="Poison Blades" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="8d5eff6d-7885-06c3-8167-311bea7349d3" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Poison Blades" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="-"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="User"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="-"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Melee, Poisoned (3+), Rending"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<rules>
<rule id="54b5e74e-c6f9-ebbb-4f86-2a2c6b6a6611" name="Polymorphine" hidden="false">
<description>When a Callidus Assassin is deployed using her Infiltrate special rule, she can be set up anywhere on the table that is more than 1" from any enemy unit, whether deployed enemy units can draw a line of sight to her or not. If a Callidus Assassin starts the game in Reserves, she can choose to move on from the enemy board edge when she arrives. In either case, during the first game turn, or during the game turn in which the Callidus Assassin arrives from Reserves, enemy units can only fire Snap Shots when targeting her.</description>
<modifiers/>
</rule>
<rule id="af189e85-ab45-f30d-d12a-587c4387eaad" name="Reign of Confusion" hidden="false">
<description> If your army includes a Callidus Assassin, you can re-roll the dice when attempting to Seize the Initiative. In addition, your opponent suffers -3 to the first Reserve Roll he makes during the game.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="b173f18e-c5ad-b307-d473-6357eae7603a" profileTypeId="2d6001b0-980e-46d2-bcc2-a9fc60109afd" name="Callidus Assassin" hidden="false">
<characteristics>
<characteristic characteristicId="c2b4b061-a0fd-499d-8a3d-6ee52587cbd5" name="Unit Type" value="Infantry (Character)"/>
<characteristic characteristicId="5ee4ff0b-b244-4670-9d05-91d10f80c32e" name="WS" value="8"/>
<characteristic characteristicId="f6f92f00-8bb1-4afa-8ccb-46310b7dd5e5" name="BS" value="8"/>
<characteristic characteristicId="da036dbb-32c2-430a-9dd5-aa74e0c4f74b" name="S" value="4"/>
<characteristic characteristicId="3f9ed75c-36cd-4169-9cef-48391bb55cfd" name="T" value="4"/>
<characteristic characteristicId="17ee558f-3014-4bd2-afc1-b474d8d2b7a8" name="W" value="3"/>
<characteristic characteristicId="a558b3ef-04d0-440e-a312-bac3255bf592" name="I" value="7"/>
<characteristic characteristicId="5dff3e7c-e024-4030-a71d-03195ec06ea7" name="A" value="4"/>
<characteristic characteristicId="4a42059d-12cd-4c1f-a4c7-bb569d13eeea" name="Ld" value="10"/>
<characteristic characteristicId="b215fe72-dbce-4ad6-89ec-c4bb3962c39d" name="Save" value="4++"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="7bd375b2-dc21-8b18-34e4-a5d52ac5e555" targetId="551ab231-4332-1c6d-7ae7-85999b5a5141" linkType="rule">
<modifiers/>
</link>
<link id="88f805a9-3e45-579b-1724-06975ee17b6d" targetId="3b3a0646-e8ee-0a09-326a-3595b30043fc" linkType="rule">
<modifiers/>
</link>
<link id="f32ebc99-1e16-1b20-6c2e-e6d8cd0384af" targetId="c08be2dc-8f55-a2bf-22ad-246f4ff35d4b" linkType="rule">
<modifiers/>
</link>
<link id="aa62255c-092a-d86a-c7ae-d851d4251c0a" targetId="edb9685f-a080-cb74-f475-13bb536aa6f2" linkType="rule">
<modifiers/>
</link>
<link id="b9c31df2-a672-fb04-f7e4-bce2e0703dfd" targetId="5d52e55c-d0a3-b019-5975-e9d5d6d19e38" linkType="rule">
<modifiers/>
</link>
<link id="06675bf2-7cf9-70d0-3688-a7498844c26f" targetId="63237d47-95a6-f4d0-70ab-614e884796f9" linkType="rule">
<modifiers/>
</link>
<link id="06ed11ff-43aa-f49c-72a9-fcd35236a77c" targetId="5021b6fb-be86-3a1f-6cb6-e2409d11b058" linkType="rule">
<modifiers/>
</link>
<link id="f41c3638-3a0d-09b3-338f-580ea4142d4b" targetId="9657969a-6963-ad1b-c2a8-6fab897c83e1" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="15b94a2e-c378-f424-c1d4-530851f5346a" name="Culexus Assassin" points="140.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="8ba33e80-6e2a-5f0d-3062-d3177d827d8e" name="Animus Speculum" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="997c725b-d6af-4acf-cf3d-5e9742029e77" name="Absorbed Warp Charge" hidden="false">
<description>When firing an animus speculum, first add up the combined mastery levels of all Psyker units, friend or foe, that are within 12" of the Culexus Assassin, and pick up that many dice. You can then add up to 3 more dice to this hand by removing them from your own Warp Charge pool. The total number of dice in your hand is the number of shots the animus speculum now fires.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="c25d8b4a-126b-a566-1f84-083e1965ac09" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Animus Speculum" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="18""/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="6"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="1"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Assault X, Absorbed Warp Charge"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="d12f1fd8-2416-d6f1-1128-3d6868e986bf" name="Etherium" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
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• Shield-breaker: Invulnerable saves cannot be taken against Wounds, glancing hits, or penetrating hits from a shield-breaker round.
• Turbo-penetrator: Against vehicles, shots from a turbo-penetrator round count as Strength 10. Against all other targets, shots from a turbo-penetrator round inflict D3 Wounds, rather than just 1.
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<description> Each time a Vindicare Assassin fires a weapon with this special rule, choose one of the three following types of ammunition and apply the chosen ammunition’s rules to that shot:
• Shield-breaker: Invulnerable saves cannot be taken against Wounds, glancing hits, or penetrating hits from a shield-breaker round.
• Turbo-penetrator: Against vehicles, shots from a turbo-penetrator round count as Strength 10. Against all other targets, shots from a turbo-penetrator round inflict D3 Wounds, rather than just 1.
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<rule id="2430c034-5824-552c-3843-06b63a30e969" name="Deadshot" hidden="false">
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<description>Armour saves cannot be taken against Wounds inflicted by a Culexus Assassin’s close combat attacks. Any close combat attack inflicted by a Culexus Assassin that rolls a 6 To Wound has the Instant Death special rule. Any close combat attack inflicted by a Culexus Assassin that is allocated to a Psyker has the Instant Death special rule.</description>
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<rule id="2ab16ef8-914e-7fa7-1710-2de20a954886" name="Psychic Abomination" hidden="false">
<description>Psykers, friend or foe, within 12" of a Culexus Assassin have -3 Leadership, do not generate any Warp Charge (i.e. they do not add dice to their owning player’s Warp Charge Pool in the Psychic phase) and only harness Warp Charge points on a 6. A Culexus Assassin can never be targeted or affected by psychic powers – other units in the Culexus Assassin's vicinity that are hit by beam or nova powers, or by Witchfire powers that use templates, are hit/affected normally. Any blessing or malediction psychic powers affecting a unit immediately cease to be in effect if the unit moves within 12" of a Culexus Assassin or vice versa.</description>
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<entry id="ee446415-1fda-3a6c-b956-f1b921d91a50" name="Neuro-gauntlet" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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<rule id="63be1abf-6505-800c-0cc1-af25708bccfb" name="Fast Shot" hidden="false">
<description>Whenever an Eversor Assassin fires his executioner pistol, he does so 4 times. All of these shots must be at the same target, but can be any mixture of bolt pistol and needle pistol shots.</description>
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<description>An Eversor Assassin rolls 3D6 when determining his charge range, adding the results together. In addition, an Eversor Assassin receives 3 bonus Attacks in a turn in which he charged, rather than just 1.</description>
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