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Inquisition - Codex.cat
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Inquisition - Codex.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="6e6c7c90-fc3a-84f7-48fc-47e305b2de3b" revision="38" gameSystemId="e1ebd931-a209-3ce4-87b4-d9918d25530b" gameSystemRevision="0" battleScribeVersion="1.15" name="Inquisition: Codex (2013)" authorName="JJK" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<entries>
<entry id="a9221a55-54f3-569c-6d13-fa3348dc7c20" name="Cerastus Knight-Acheron" points="415.0" categoryId="c888f08a-6cea-4a01-8126-d374a9231554" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="288eb9e6-8ed1-cc94-0963-a3b3d28363a3" name="Ion Shield" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="6a8d7c7c-4cd6-7023-6e7c-bce391b9c734" name="Ion Shield" hidden="false">
<description>When a Knight is deployed, and subsequently at the start of each of the opposing side’s Shooting phases, the Knight’s controlling player must declare which facing each Knight’s ion shield is covering. The choices are: front, left side, right side or rear.
The Knight has a 4+ invulnerable save against all hits on that facing until the start of the opposing side’s next Shooting phase. Ion shields are repositioned before any attacks are carried out in the Shooting phase and may not be used to make saving throws against close combat attacks.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
<entry id="59989bc8-c967-c937-24e0-7b161fcc1e56" name="Acheron Pattern Flame Cannon" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="da6c89f0-ff9c-8d44-396d-27c2df479a25" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Acheron Pattern Flame Cannon" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="Hellstorm"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="7"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="3"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Ordnance 1"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="fcbd95b9-febe-0a5a-3f30-d717d578324b" name="Reaper Chainfist with an inbuilt Twin-linked Heavy Bolter" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="0bf4870c-4715-a1b6-8bd5-47330848f093" name="Machine Destroyer" hidden="false">
<description>When attacking any target with an Armour value, rolls of 1 on the Destroyer Damage table may be re-rolled.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="a4f09450-590a-785a-078e-a0caf5a9b2ea" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Reaper Chainfist" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="-"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="D"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Melee, Machine Destroyer"/>
</characteristics>
<modifiers/>
</profile>
<profile id="67825a89-8536-ec89-90d5-20f83ca7bfad" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Twin-linked Heavy Bolter" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="36""/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="5"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="4"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Heavy 3"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<rules>
<rule id="9efaa4c6-dcf2-1831-d20d-e1e1e66272c3" name="Flank Speed" hidden="false">
<description>If the Cerastus Knight-Acheron opts to make a Run move rather than firing a weapon in the Shooting phase, it may move 3D6".</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="704c6afe-ed9c-0853-93d7-be75199f41b6" profileTypeId="3dadd2ff-33f1-41dd-85c7-bee5a7dfa413" name="Cerastus Knight-Acheron" hidden="false">
<characteristics>
<characteristic characteristicId="5ee4ff0b-b244-4670-9d05-91d10f80c32e" name="WS" value="4"/>
<characteristic characteristicId="f6f92f00-8bb1-4afa-8ccb-46310b7dd5e5" name="BS" value="4"/>
<characteristic characteristicId="da036dbb-32c2-430a-9dd5-aa74e0c4f74b" name="S" value="10"/>
<characteristic characteristicId="8cdd4fef-d1ba-4007-992c-b6f93e86d43f" name="Front" value="13"/>
<characteristic characteristicId="5f9a3780-eecb-4c70-be1d-e5bd06b06e9e" name="Side" value="12"/>
<characteristic characteristicId="0a9f33cb-0412-420a-89d2-20707c360bd2" name="Rear" value="12"/>
<characteristic characteristicId="a558b3ef-04d0-440e-a312-bac3255bf592" name="I" value="4"/>
<characteristic characteristicId="5dff3e7c-e024-4030-a71d-03195ec06ea7" name="A" value="4"/>
<characteristic characteristicId="ae95a1af-719f-4365-b951-33cd3ca9148a" name="HP" value="6"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Vehicle (Super-heavy Walker)"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="fbde8214-a05a-5d90-0773-79849f3c318d" name="Cerastus Knight-Castigator" points="380.0" categoryId="c888f08a-6cea-4a01-8126-d374a9231554" type="unit" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="fca76c5c-d487-1972-0e1f-6f48ad6b3500" name="Twin-linked Castigator pattern Bolt cannon" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="d843e0da-996f-4a46-6d3e-a69040f04dcf" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Castigator pattern Bolt cannon" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="36""/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="7"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="3"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Heavy 8"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="917a5b7c-378e-348d-6b04-75639e3413b0" name="Tempest warblade" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="1fd97fe7-f096-a303-f160-a59000993846" name="Deflagrate" hidden="false">
<description>After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon’s profile equal to the number of unsaved wounds – these can then be saved normally. Models in the targeted unit must still be in range in order for these additional hits to take effect. These additional hits do not themselves inflict more hits!</description>
<modifiers/>
</rule>
<rule id="514a8cd2-6155-8e28-3da2-1b3d2160aa40" name="Sunder" hidden="false">
<description>Attacks with this special rule may re-roll failed Armour Penetration rolls.</description>
<modifiers/>
</rule>
<rule id="bf7eb281-4940-3a20-4d5a-6814958898cb" name="Tempest Attack" hidden="false">
<description>Rather than attacking normally, the Knight may make a special attack at Initiative Step 2. This automatically inflicts a single hit against each model in base contact with it using the weapon’s listed profile.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="c6e4a007-ffbb-a288-6e6c-1bf5677720c5" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Tempest warblade" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="-"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="10"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Melee, Deflagrate, Tempest Attack, Sunder"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="2ad9ab2e-4157-ccc2-54b2-d1c7d73821e4" name="Ion Shield" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="a19aaa76-909d-e66b-cd20-21ab475c6e10" name="Ion Shield" hidden="false">
<description>When a Knight is deployed, and subsequently at the start of each of the opposing side’s Shooting phases, the Knight’s controlling player must declare which facing each Knight’s ion shield is covering. The choices are: front, left side, right side or rear.
The Knight has a 4+ invulnerable save against all hits on that facing until the start of the opposing side’s next Shooting phase. Ion shields are repositioned before any attacks are carried out in the Shooting phase and may not be used to make saving throws against close combat attacks.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<rules>
<rule id="f8a339fe-b6c6-2087-1f37-b75fee9f043e" name="Flank Speed" hidden="false" book="lancer.pdf" page="0">
<description>May Run 3D6" instead of shooting</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="07933963-7724-6360-8d24-3058e1ff3f35" profileTypeId="3dadd2ff-33f1-41dd-85c7-bee5a7dfa413" name="Cerastus Knight-Castigator" hidden="false">
<characteristics>
<characteristic characteristicId="5ee4ff0b-b244-4670-9d05-91d10f80c32e" name="WS" value="4"/>
<characteristic characteristicId="f6f92f00-8bb1-4afa-8ccb-46310b7dd5e5" name="BS" value="4"/>
<characteristic characteristicId="da036dbb-32c2-430a-9dd5-aa74e0c4f74b" name="S" value="10"/>
<characteristic characteristicId="8cdd4fef-d1ba-4007-992c-b6f93e86d43f" name="Front" value="13"/>
<characteristic characteristicId="5f9a3780-eecb-4c70-be1d-e5bd06b06e9e" name="Side" value="12"/>
<characteristic characteristicId="0a9f33cb-0412-420a-89d2-20707c360bd2" name="Rear" value="12"/>
<characteristic characteristicId="a558b3ef-04d0-440e-a312-bac3255bf592" name="I" value="4"/>
<characteristic characteristicId="5dff3e7c-e024-4030-a71d-03195ec06ea7" name="A" value="4"/>
<characteristic characteristicId="ae95a1af-719f-4365-b951-33cd3ca9148a" name="HP" value="6"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Vehicle (Super-heavy Walker)"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
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