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Chaos - Khorne Daemonkin.cat
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Chaos - Khorne Daemonkin.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="9b32-f1cf-7ad4-9ca1" revision="32" gameSystemId="e1ebd931-a209-3ce4-87b4-d9918d25530b" gameSystemRevision="17" battleScribeVersion="1.15" name="Codex: Khorne Daemonkin" authorName="BSData Team (Original Author: NebSeele)" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<entries>
<entry id="09fd-7e29-0ff2-82d5" name="Blood Tithe reference table" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="486e-c8d1-3c8d-cb67" name="Blood Tithe reference table" hidden="false">
<description>
Tithe Costs/Bonus
1. Infernal contempt: All friendly units with Blood for the Blood God! gain Adamantium will until your next turn.
2. Insatiable Bloodlust: All friendly units with Blood for the Blood God! have Furious charge and Rage until the start of your next turn.
3. Unstoppable Ferocity: All friendly units with Blood for the Blood God! have Feel No Pain until your next turn.
4. Apocalyptic Fury: All friendly units with Blood for the Blood God! gain +1 Attack until your next turn.
5. Daemontide: A unit of 8 Bloodletters or 5 Flesh hounds is placed within 12" of a friendly unit with Blood for the Blood God!
6. Harbingers of Blood and Brass: A unit of 3 Bloodcrushers or 1 skull cannon is placed within 12" of a friendly unit with Blood for the Blood God!
7. Dark Apotheosis: Pick a (non-daemon) champion with Blood for the Blood God! and roll a Ld check. If failed he turns into a spawn. If passed he becomes a Daemon Prince, retaining Warlord traits and Artefacts (where permitted). New model carries over the Warlord status and therefore does not confer Slay the Warlord to the opponent (until new model dies).
8. Fury Unbound: Pick a (non-daemon) champion with Blood for the Blood God! and roll a Ld check. He is removed as a casualty. If failed, nothing happens. If successful, then a Bloodthirster is placed within 6" of him before being removed. If the Bloodthirster is summoned and the chosen character was a warlord, then the Bloodthirster becomes the warlord (denying Slay the Warlord, retaining Warlord traits) until the greater daemon is killed.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
<entry id="49a9-ad27-f5f7-4717" name="Chaos Land Raider" points="230.0" categoryId="abf5fd55-9ac7-4263-8bc1-a9fb0a8fa6a6" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="e0e8-7b3d-5fd4-c87f" name="Twin-linked Heavy Bolter" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles/>
<links/>
</entry>
<entry id="6cac-ecd7-6365-aa68" name="Twin-linked Lascannons" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="2" maxSelections="2" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles/>
<links/>
</entry>
<entry id="6d48-41a0-61c0-bd3d" name="Searchlight" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
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</entry>
<entry id="bc85-8ece-1130-62e2" name="Smoke Launcher" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles/>
<links/>
</entry>
<entry id="f354-2a8f-75ce-e934" name="Daemonic Possession" points="20.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
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<rules>
<rule id="537f-1790-1ccc-49ce" name="Transport Capacity" hidden="false">
<description>10 Models</description>
<modifiers/>
</rule>
<rule id="0a3b-5eb8-0290-e7ca" name="Access Points" hidden="false">
<description>One in the front, one on each side.</description>
<modifiers/>
</rule>
<rule id="b014-56be-a37f-5c9c" name="Fire Points" hidden="false">
<description>No fire points.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="14c7-586b-2b59-172d" profileTypeId="725a358c-765b-498c-8de5-399fc0c0725f" name="Chaos Land Raider" hidden="false">
<characteristics>
<characteristic characteristicId="f6f92f00-8bb1-4afa-8ccb-46310b7dd5e5" name="BS" value="4"/>
<characteristic characteristicId="8cdd4fef-d1ba-4007-992c-b6f93e86d43f" name="Front" value="14"/>
<characteristic characteristicId="5f9a3780-eecb-4c70-be1d-e5bd06b06e9e" name="Side" value="14"/>
<characteristic characteristicId="0a9f33cb-0412-420a-89d2-20707c360bd2" name="Rear" value="14"/>
<characteristic characteristicId="ae95a1af-719f-4365-b951-33cd3ca9148a" name="HP" value="4"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Vehicle (Tank, Transport)"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="8d79-0311-d5d4-7d6e" targetId="c573-9539-c944-eca6" linkType="rule">
<modifiers/>
</link>
<link id="a685-30f7-6899-f1e3" targetId="a657-ffc6-faec-97d0" linkType="entry group">
<modifiers/>
</link>
<link id="bff7-94a3-f339-7825" targetId="f790-6d11-6c8f-fdc6" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="3b13-210f-fffd-e1d6" name="Samus" points="375.0" categoryId="c888f08a-6cea-4a01-8126-d374a9231554" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="5105-4ae7-e996-f5f0" name="Slaughtering Blade" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="1b8a-cbed-3751-3aa2" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" name="Slaughtering Blade" hidden="false">
<characteristics>
<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="-"/>
<characteristic characteristicId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" name="Strength" value="User"/>
<characteristic characteristicId="6abee736-f8d3-498e-97ac-a5c68445609f" name="AP" value="2"/>
<characteristic characteristicId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" name="Type" value="Melee, Armourbane, Murderous Strike"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<rules>
<rule id="a673-dbb2-8818-a560" name="Hatred (Infantry)" hidden="false">
<modifiers/>
</rule>
<rule id="9eb8-f478-885d-e75c" name="Born of Murder" hidden="false">
<description>Samus must enter play via deep strike (and must start in reserve). If a model with the character type is slain before Samus enters play, place a counter within 3" of the model. If the player wishes to, on the turn Samus enters play he may Deep strike at one of these counters. If he does so, he deep strikes without scattering (provided he can deep strike without hitting either friendly orwithin 1" of enemy models).</description>
<modifiers/>
</rule>
<rule id="1d8d-f081-d29e-0708" name="Whispers of Madness" hidden="false">
<description>1.If Samus is part of your army, all enemy reserve rolls are -1 regardless. If the opponent has ongoing reserves, a unit may fail to arrive on a D6 roll of a 1.
2. If Samus is part of your army, then the Warp Charge cost of any blessing psychic powers are increased by +1.
3. Any model in combat with, or taking a fear test to charge at Samus will have their Ld halved unless they are fearless or stubborn.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="0110-336c-ae1e-8cc3" profileTypeId="2d6001b0-980e-46d2-bcc2-a9fc60109afd" name="Samus, Daemon Prince of the Ruinstorm" hidden="false">
<characteristics>
<characteristic characteristicId="c2b4b061-a0fd-499d-8a3d-6ee52587cbd5" name="Unit Type" value="Infantry (Character)"/>
<characteristic characteristicId="5ee4ff0b-b244-4670-9d05-91d10f80c32e" name="WS" value="9"/>
<characteristic characteristicId="f6f92f00-8bb1-4afa-8ccb-46310b7dd5e5" name="BS" value="5"/>
<characteristic characteristicId="da036dbb-32c2-430a-9dd5-aa74e0c4f74b" name="S" value="7"/>
<characteristic characteristicId="3f9ed75c-36cd-4169-9cef-48391bb55cfd" name="T" value="7"/>
<characteristic characteristicId="17ee558f-3014-4bd2-afc1-b474d8d2b7a8" name="W" value="6"/>
<characteristic characteristicId="a558b3ef-04d0-440e-a312-bac3255bf592" name="I" value="9"/>
<characteristic characteristicId="5dff3e7c-e024-4030-a71d-03195ec06ea7" name="A" value="5"/>
<characteristic characteristicId="4a42059d-12cd-4c1f-a4c7-bb569d13eeea" name="Ld" value="10"/>
<characteristic characteristicId="b215fe72-dbce-4ad6-89ec-c4bb3962c39d" name="Save" value="-"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="622d-1051-3c9f-8be1" targetId="82b9-a4fd-df5f-a607" linkType="rule">
<modifiers/>
</link>
<link id="67cd-3e22-ed67-0fe3" targetId="5ed1-5aee-1cb0-f2ee" linkType="rule">
<modifiers/>
</link>
<link id="1f21-0727-ab95-e01c" targetId="15dc-14e3-1f69-af15" linkType="rule">
<modifiers/>
</link>
<link id="9a9d-6269-dd63-2a05" targetId="ab05-f523-f396-a65f" linkType="rule">
<modifiers/>
</link>
<link id="e5be-36e7-80bc-1e62" targetId="6894-0aec-385b-44e8" linkType="rule">
<modifiers/>
</link>
<link id="55bf-62da-f78e-902c" targetId="4463-54cd-4f5b-26cf" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
</entries>
<rules/>
<links>
<link id="d1b0-1ad9-e300-927b" targetId="6f2e-1f45-b659-850b" linkType="entry" categoryId="848a6ff2-0def-4c72-8433-ff7da70e6bc7">
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<entry id="8697-2b8d-73fa-cfcd" name="Decimator Siege Claw" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="2" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false" page="0">
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<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="-"/>
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<characteristic characteristicId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" name="Range" value="Template"/>
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<rule id="0ecf-60dd-1ed9-383b" name="Unholy Vigor" hidden="false" page="0">
<description>Whenever the Decimator suffers a Weapon Destroyed or Immobilized result, it can be ignored on a D6 roll of 5+
If the Decimator is wrecked (but not exploded), place it on its back, side or leave a marker on the table to represent its position.
At the start of the controlling players subsequent turns, before movement, roll a D6. On a 6 the model returns to play (as close to the original location but 1" away from an enemy) as though it has just Deep Struck in with all of its weapons and mobility restored and D3 Hull Points. On a 1, the Decimator is permamently wrecked.
On a roll of a 2-5, it remains wrecked but the controlling player may attempt to roll for Unholy Vigor on their next turn.</description>
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<description>The unit ignores Crew shaken can Crew stunned results on a 2+.
Hull Point is still lost.</description>
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<characteristic characteristicId="21befb24-fc85-4f52-a745-64b2e48f8228" name="Description" value="Although a Flyer, the Kharybdis may conduct Ram attacks as if it were a Tank while using Hover mode. It may not, however, Ram other Flyers or make such an attack on any turn in which it arrives from reserve. It also may not conduct a Ram on any turn on which it embarks or disembarks models or uses its Heat Blast attack."/>
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<description>Should a Kharybdis scatter on top of impassable terrain or another model, then reduce the scatter distance by the minimum required to avoid the obstacle if desired.</description>
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<description>Kharybdis may target different enemy units with each of their weapons.</description>
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<rule id="1a9b-8b60-ebf7-9d5a" name="Transport Capacity: Kharybdis" hidden="false">
<description>May Transport any of the following:
A unit of up to 20 models
A Single Ferrum Infernus Dreadnought
A Single Emperors Children Sonic Dreadnought
A Single Chaos Contemptor Dreadnought
A Single Chaos Rapier Weapons Battery</description>
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<description>A Kharybdis or Dreadclaw, and any unit they should transport, must always be held in reserve and always enters play using the Deep Strike rules, and counts as a Drop Pod for the wider use of the Drop Pod Assault rule for the army (applies to both the Kharybdis and Dreadclaw).
At the beginning of the controlling player’s first player turn, they must choose half of their Drop Pod units (rounding up) to make a Drop Pod Assault. These units arrive on their controlling player’s first player turn. The arrival of the remaining Drop Pods in the player’s force is rolled for as usual for the mission. A unit who Deep Strikes via Drop Pod may not assault in the turn it arrives. In the case of the Dreadclaw and Kharybdis, unlike other Drop Pods it is not immobile, however, after it has landed it is treated as a Flyer with Hover mode (which starts off as hovering after it has arrived via Deep Strike).</description>
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<description>When a model with this rule arrives via Deep Strike, or later when operating as a skimmer in Hover mode, it may if its controlling player wishes inflict a Heat Blast attack. If it does so, then models it is transporting may not disembark or embark on the turn this attack is used.
Heat Blast (Deep Strike): Immediately after the model lands, measure a radius of 3"+D3" horizontally outwards from its main hull (do not count any landing struts, etc). All models caught in the blast suffer a Str 6 AP 5 hit with no cover saves. Vehicles are struck on their weakest Armour value. This is counted as a flamer-based attack.
Heat Blast (Fire Sweep): If the controlling player wishes, any unit the model passes directly over (i.e., falls directly under its hull during its Movement phase) suffers D6 Str 5 AP 5 hits with no cover saves. Vehicles are struck on their weakest Armour value. This is counted as a flamer-based attack. Hits from this attack are distributed across a unit as the player suffering the attack wishes. Roll a D6 each time this attack is inflicted. On a result of a 1, the Drop Pod itself suffers a penetrating hit.</description>
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<description>Only 1 Infernal Relic may be taken per primary detachment, unless a Technomancer is taken as a HQ. An Infernal Relic can be taken in an allied Detachment if a Technomancer is taken as the compulsory HQ.</description>
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<rule id="d843-5ea0-0b20-1a52" name="Decapitating Blow" hidden="false">
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<entry id="d677-78ca-d053-76eb" name="Boltgun" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
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