Replies: 4 comments
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@abbeycode Could you elaborate on this please? Thank you |
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That's a great thought. That wasn't a setting I ever intentionally turned on. Can you try turning it off and submit a PR to make sure the automated checks pass? I don't think changing it in the Xcode project will help for when it's installed with CocoaPods though, since it doesn't use the checked-in Xcode project directly. Thanks for all the attention you've been giving UnrarKit! |
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Sorry @abbeycode , but looks like my latest PR didn't solve the code signing problem we had. Can I ask what is the propose of having an extra Resources target for the solution ? I can see that single localisation string file we have. Can we add it inside the main project and remove Resources target? |
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This is causing a build error for me. I made some changes to a project I haven't worked on in a while, using the latest Xcode, and when I try to build an archive for the App Store, I get 2 errors: UnrarKit: I've switched to the latest branch 2.11. Same thing. |
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Hi @abbeycode,
May I ask why do we need to force code signing for the unrarkit resources?
Every time we run pod install, we need to set it again. (See screenshot attached)
Does it solve this issue if we uncheck Automatically manage signing for the Resources target?
Thank you In advance
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