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This is likely not a problem with godot-ci, but with the fact that your exported project is unsigned (or at least unnotarized). See Running Godot apps on macOS for an explanation.
For a macOS export to work out of the box, you need 3 things:
The export must be run from a macOS instance, not Windows or Linux.
You need to purchase an Apple developer certificate ($99/year) and use it to sign the application bundle.
You need to notarize the application bundle, that is, send it to Apple for verification.
Signing and notarization must be done for every new version you release.
Hi, for me the mac build is not working. It tells me the executable is damaged and I should move it to the trash when trying to run it.
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