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I'm getting this error when using godot-ci (Godot 4.3) to export a Windows build: WARNING: Resources Modification: Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > rcedit), or disable "Application > Modify Resources" in the export preset.
Example run, on the Windows build step: https://github.com/Orama-Interactive/Pixelorama/actions/runs/10490990141/job/29058991598
Not sure if I need to setup anything myself extra, but because #146 is now merged, I am assuming I don't have to.
The text was updated successfully, but these errors were encountered:
This probably also breaks the android part of the stuff.
I already dealt with this change on GodSVG exports ( custom github actions instead of this image ). I decided to just add a new argument for the Godot feature version, because I didn't want to try extracting the feature version from the full version. I don't know how this Docker stuff works and if it's possible to do the same here...
I'm getting this error when using godot-ci (Godot 4.3) to export a Windows build:
WARNING: Resources Modification: Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > rcedit), or disable "Application > Modify Resources" in the export preset.
Example run, on the Windows build step: https://github.com/Orama-Interactive/Pixelorama/actions/runs/10490990141/job/29058991598
Not sure if I need to setup anything myself extra, but because #146 is now merged, I am assuming I don't have to.
The text was updated successfully, but these errors were encountered: