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OCI runtime exec failed: exec failed: unable to start container process: exec: "node": executable file not found in $PATH: unknown #140
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Heads up, also got this issue, granted I'm using act runners. However, looks like the base Godot-CI docker image does not possess nodejs. Switching the godot-ci base to nodejs 20 bullseye appears to have resolved that issue, however builds are failing with "This project doesn't have an 'export_presets.cfg" file at it's root." Still troubleshooting. |
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Yeah, that's the actions file, I'm specifically referring to building the docker image based off of Node20 Bullseye. |
Hello, have you tried to build a C# project, I can't build it at the moment |
@DSOE1024 Unfortunately still not functional for me, however would attempt building this docker file for C# support, has mono-complete as a part of build process. Might work, no idea though. |
Hello, I got stuck while building, here it is
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OCI runtime exec failed: exec failed: unable to start container process: exec: "node": executable file not found in $PATH: unknown
One more serious problem was that I reinstalled nodejs and dotnet but still couldn't build successfully
Class 'WindowWrapper' is not exposed, skipping.
Loaded system CA certificates
EditorSettings: Save OK!
ERROR: Parent node is busy setting up children,
add_child()
failed. Consider usingadd_child.call_deferred(child)
instead.at: add_child (scene/main/node.cpp:1415)
ERROR: Condition "!is_inside_tree()" is true.
at: popup_centered (scene/main/window.cpp:1658)
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