Resource loading error causes tests to not run #48
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Razzlegames
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Anyone else have this issue or found a work around?
It seems there are cache files created by Godot on first run, for textures and other resources. If I use the CI/CD it appears these are not present and e.g.
test_whiteRockPillarCollisions
doesn't run:My Gitlab CI/CD
I've tried running first in the CI to init the cache, but I am clearly missing something about how Godot in headless mode works.
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