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pch.h
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pch.h
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//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
//
//*********************************************************
#pragma once
#include <agile.h>
#include <array>
#include <collection.h>
#include <d2d1_2.h>
#include <d3d11_4.h>
#include <DirectXColors.h>
#include <dwrite_2.h>
#include <map>
#include <memory>
#include <mutex>
#include <shared_mutex>
#include <wincodec.h>
#include <WindowsNumerics.h>
#include <ppltasks.h>
#include <stddef.h>
#include <unordered_set>
#include <memorybuffer.h>
#include <windows.graphics.directx.direct3d11.interop.h>
#include <Collection.h>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/features2d/features2d.hpp>
#include <opencv2/calib3d/calib3d.hpp>
#include <SimpleMath.h>
#include <DirectXHelpers.h>
#include <Debugging/All.h>
#include <Graphics/All.h>
#include <Rendering/All.h>
#include <Holographic/All.h>
#include <OpenCVHelpers/All.h>