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0706-design-hashmap.cpp
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0706-design-hashmap.cpp
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/*
Design a HashMap without using any built-in hash table libraries.
Designing a hash table using the chaining method, where a vector holds a list of pairs representing the key-value mappings.
Time: O(n)
Space: O(n)
*/
class MyHashMap {
public:
const int N = 10010;
vector<list<pair<int, int>>> h;
/** Initialize your data structure here. */
MyHashMap() {
h = vector<list<pair<int, int>>>(N);
}
list<pair<int, int>>::iterator find(int key) {
int t = key % N;
for (auto it = h[t].begin(); it != h[t].end(); it ++ ) {
if (it->first == key)
return it;
}
return h[t].end();
}
/** value will always be non-negative. */
void put(int key, int value) {
auto t = key % N;
auto it = find(key);
if (it == h[t].end()) h[t].push_back({key, value});
else it->second = value;
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
auto t = key % N;
auto it = find(key);
if (it != h[t].end()) return it->second;
return -1;
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
auto t = key % N;
auto it = find(key);
if (it != h[t].end()) h[t].erase(it);
}
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap* obj = new MyHashMap();
* obj->put(key,value);
* int param_2 = obj->get(key);
* obj->remove(key);
*/