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minesweeper.py
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minesweeper.py
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import random
import math
X = [0, 0, -1, -1, -1, 1, 1, 1]
Y = [-1, 1, -1, 0, 1, -1, 0, 1]
class Minesweeper:
"""
Minesweeper game representation
"""
def __init__(self, height=8, width=8, mines=8):
# Set initial width, height, and number of mines
self.height = height
self.width = width
self.mines = set()
# Initialize an empty field with no mines
self.board = []
for i in range(self.height):
row = []
for j in range(self.width):
row.append(False)
self.board.append(row)
# Add mines randomly
while len(self.mines) != mines:
i = random.randrange(height)
j = random.randrange(width)
if not self.board[i][j]:
self.mines.add((i, j))
self.board[i][j] = True
# At first, player has found no mines
self.mines_found = set()
def print(self):
"""
Prints a text-based representation
of where mines are located.
"""
for i in range(self.height):
print("--" * self.width + "-")
for j in range(self.width):
if self.board[i][j]:
print("|X", end="")
else:
print("| ", end="")
print("|")
print("--" * self.width + "-")
def is_mine(self, cell):
i, j = cell
return self.board[i][j]
def nearby_mines(self, cell):
"""
Returns the number of mines that are
within one row and column of a given cell,
not including the cell itself.
"""
# Keep count of nearby mines
count = 0
# Loop over all cells within one row and column
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
# Ignore the cell itself
if (i, j) == cell:
continue
# Update count if cell in bounds and is mine
if 0 <= i < self.height and 0 <= j < self.width:
if self.board[i][j]:
count += 1
return count
def won(self):
"""
Checks if all mines have been flagged.
"""
return self.mines_found == self.mines
class Sentence:
"""
Logical statement about a Minesweeper game
A sentence consists of a set of board cells,
and a count of the number of those cells which are mines.
"""
def __init__(self, cells, count):
self.cells = set(cells)
self.count = count
def __eq__(self, other):
return self.cells == other.cells and self.count == other.count
def __str__(self):
return f"{self.cells} = {self.count}"
def known_mines(self):
"""
Returns the set of all cells in self.cells known to be mines.
"""
if self.count != 0 and len(self.cells) == self.count:
return self.cells
else:
return set()
def known_safes(self):
"""
Returns the set of all cells in self.cells known to be safe.
"""
if self.count == 0:
return self.cells
else:
return set()
def mark_mine(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be a mine.
"""
self.cells.remove(cell)
self.count -= 1
def mark_safe(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be safe.
"""
self.cells.remove(cell)
class MinesweeperAI:
"""
Minesweeper game player
"""
def __init__(self, height=8, width=8):
# Set initial height and width
self.height = height
self.width = width
# Keep track of which cells have been clicked on
self.moves_made = set()
# Keep track of cells known to be safe or mines
self.mines = set()
self.safes = set()
# List of sentences about the game known to be true
self.knowledge = []
def mark_mine(self, cell):
"""
Marks a cell as a mine, and updates all knowledge
to mark that cell as a mine as well.
"""
self.mines.add(cell)
for sentence in self.knowledge:
if cell in sentence.cells:
sentence.mark_mine(cell)
def mark_safe(self, cell):
"""
Marks a cell as safe, and updates all knowledge
to mark that cell- as safe as well.
"""
self.safes.add(cell)
for sentence in self.knowledge:
if cell in sentence.cells:
sentence.mark_safe(cell)
def add_knowledge(self, cell, count):
"""
Called when the Minesweeper board tells us, for a given
safe cell, how many neighboring cells have mines in them.
This function should:
1) mark the cell as a move that has been made
2) mark the cell as safe
3) add a new sentence to the AI's knowledge base
based on the value of `cell` and `count`
4) mark any additional cells as safe or as mines
if it can be concluded based on the AI's knowledge base
5) add any new sentences to the AI's knowledge base
if they can be inferred from existing knowledge
"""
self.moves_made.add(cell)
self.mark_safe(cell)
neighbours = set()
for i in range(len(X)):
if self.valid_index(cell, X[i], Y[i]):
neighbour = (cell[0] + X[i], cell[1] + Y[i])
if neighbour in self.moves_made:
continue
if self.is_known_mine(neighbour):
count -= 1
continue
if self.is_known_safe(neighbour):
continue
neighbours.add(neighbour)
sentence = Sentence(neighbours, count)
self.knowledge.append(sentence)
self.update_knowledge()
self.draw_board()
print(cell)
def update_knowledge(self):
self.knowledge = [
sentence
for sentence in self.knowledge
if len(sentence.cells) != 0
]
known_safes = set()
known_mines = set()
for sentence in self.knowledge:
for cell in (sentence.known_safes() - self.moves_made):
known_safes.add(cell)
for cell in sentence.known_mines():
known_mines.add(cell)
for cell in known_mines:
self.mark_mine(cell)
for cell in known_safes:
self.mark_safe(cell)
def is_known_mine(self, cell):
for sentence in self.knowledge:
if cell in sentence.known_mines():
self.mark_mine(cell)
return True
return False
def is_known_safe(self, cell):
for sentence in self.knowledge:
if cell in sentence.known_safes():
self.mark_safe(cell)
return True
return False
def valid_index(self, cell, x, y):
return 0 <= cell[0] + x < self.height and 0 <= cell[1] + y < self.width
def make_safe_move(self):
"""
Returns a safe cell to choose on the Minesweeper board.
The move must be known to be safe, and not already a move
that has been made.
This function may use the knowledge in self.mines, self.safes
and self.moves_made, but should not modify any of those values.
"""
available = list(self.safes - self.moves_made)
return None if len(available) == 0 else random.choice(available)
def make_random_move(self):
"""
Returns a move to make on the Minesweeper board.
Should choose randomly among cells that:
1) have not already been chosen, and
2) are not known to be mines
"""
# not so random :) TODO add logic to find less random move
for i in range(self.height):
for j in range(self.width):
if (i, j) not in self.moves_made and (i, j) not in self.mines:
return i, j
# def mark_mines(self):
# for s in self.knowledge:
# if len(s.cells) == s.count:
# for cell in s.cells:
# self.mark_mine(cell)
# if s.count == 0:
# for cell in s.cells:
# self.mark_safe(cell)
def draw_board(self):
board = ""
for i in range(self.height):
for j in range(self.width):
if (i, j) in self.safes:
board += "o"
elif (i, j) in self.mines:
board += "X"
else:
board += "_"
board += " "
board += "\n"
print(board)