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Releases: a-b-street/abstreet

We see you, windowpeople

15 Aug 22:06
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  • more progress on cycleway snapping, but still not ready
  • road editor sets new lane width better
  • load proposals picks a better order
  • a new experiment unfolding...

Burkeberries

01 Aug 22:45
15da28e
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  • brand new day mode color scheme!
  • road editor automatically adjusts lane width, and other small UI fixes
  • show bike network gaps in the mode shift dashboard
  • progress on snapping cyclepaths, representing buffers, fixing up nearby geometry
  • fixed crosswalks for consolidated intersections on left-handed maps

Clothes grow up so quickly these days

25 Jul 21:24
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  • new intersection consolidation algorithm, applied around Seattle and Tempe with really great results!
  • Seattle fixes: deduplicating cycletracks, connecting Arboretum bike paths
  • add new lane types to express buffers for protected bike lanes
  • better neighborhood shapes by Michael, in the commuter patterns layer
  • fixed Overpass imports, which were missing border intersections

Yolkai

18 Jul 23:13
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  • started a mode shift dashboard
  • individual trips can be explored from the risk exposure dashboards now
  • fixed actdev scenarios
  • web file loaders now show progress
  • performance improvements for editing roads
  • various bug fixes

Rootbeer Floatsom (but for our horses)

14 Jul 16:37
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  • special mid-week release to support a blog post
  • using infinite parking for the arboretum scenario
  • add y axis to trip time dashboard
  • faster OSM import using overpass
  • internal tools for working on intersection consolidation and cyclepath snapping

nightmissing

11 Jul 17:49
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  • UI: improve elevation profiles, add road editor revert button, thought bubbles for people climbing steep inclines
  • fixed signal timing for 3-ways
  • fixed a race condition with two vehicles going for the same offstreet parking
  • fixing pedestrian speeds on inclines
  • improved relative positons of adjacent lanes on curvy roads
  • internal speedups for map importing and a tool to compare two maps, for intersection consolidation
  • let lane-changing happen in more cases (when vehicle1 wants to pass vehicle2, but can't until a few lanes later)
  • add a mode to import a region-wide map without local roads
  • internal pathfinding refactor to switch between contraction hierarchies & Dijkstra more flexibly, reduce duplicate higher-level input graph logic

Blind dog in wagon

04 Jul 23:35
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  • vehicles can exit driveways in either direction!
  • bugfixes with lane-changing, time-warping, settings, nondeterministic z-ordering, changing speed limits
  • speed up edit mode on large maps
  • loading maps on native now sees locally imported maps
  • smaller files across the board by serializing f64s as integers
  • map data quality: greenlake cycletrack, better stop sign placement, crosswalks at consolidated intersections
  • risk exposure matrix labels
  • keep cars out of bus lanes with better costing

Flash ferment / the Quickling

21 Jun 03:24
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  • vehicles will now dynamically change lanes to pass slower traffic! in limited cases only.
  • vehicles can now exit a building's driveway and immediately cut across a few lanes
  • new UI tool to easily find when trips start
  • fix some crashes related to widening roads

Dragon milk

14 Jun 01:32
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  • simulation speedup by storing turns better
  • new website/docs maybe halfway done
  • sped up rust build process
  • improved some geometry around Tempe
  • fix broken screenshot diff test
  • trevor added the "cloud of uncertainty" in the 15m tool to show borders

The Grand Coffeeshop Tour

06 Jun 22:44
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  • lots of internal writing, presentations... not quite ready for an audience yet
  • fixed weird turn lane arrows
  • GMNS signal import now works for many intersections, thanks to crosswalk inference
  • road editor UI fixes
  • speed up starting a simulation with infinite parking
  • possible breakthrough with intersection consolidation