From 1af5f1bc991330a67738735e2c5311110c970e8d Mon Sep 17 00:00:00 2001 From: Rhials Date: Tue, 7 Feb 2023 16:02:12 -0500 Subject: [PATCH] [NO GBP] Changeling meteor catatonic body quick-fix (#73272) For some reason, I decided it would be a good idea to cast a dead mob with make_body(), and not use the resulting body as the meteor's contents. Since a second body is made and used later on down the line, the first body would end up on the emergency shuttle, naked and unused. --- code/modules/events/ghost_role/changeling_event.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/events/ghost_role/changeling_event.dm b/code/modules/events/ghost_role/changeling_event.dm index 733109c3d27c4..7c7964cc8b9b5 100644 --- a/code/modules/events/ghost_role/changeling_event.dm +++ b/code/modules/events/ghost_role/changeling_event.dm @@ -42,8 +42,7 @@ * * candidate - The mob (player) to be transformed into a changeling and meteored. */ -/proc/generate_changeling_meteor(mob/candidate) - var/mob/dead/selected = make_body(candidate) //Give the selected player a body, and grab their mind +/proc/generate_changeling_meteor(mob/dead/selected) var/datum/mind/player_mind = new(selected.key) player_mind.active = TRUE