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Control Turtle on 2D canvas using Windows or Kinect-based speech recognition
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Zoomicon/SpeechTurtle
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SpeechTurtle - http://github.com/Zoomicon/SpeechTurtle Project Description -------------------- Control a Turtle character on a 2D canvas using speech, either using the default audio input source on Windows, or using Microsoft Kinect Supports Windows speech recognition via the system's default audio input source Supports Kinect-based speech recognition (currently via Kinect for Xbox 360 or Kinect for Windows v1, via Kinect for Windows 1.8 SDK) Requirements ------------- - To Build/Run the source code in recent Visual Studio you need Kinect for Windows SDK 1.8 installed - To use with Kinect for Windows v1 sensor (optional), you just need Kinect for Windows Runtime 1.8 installed (unless you have Kinect for Xbox 360 sensor, in which case you need the Kinect for Windows SDK 1.8 instead - it does contains the Runtime too) - Microsoft Windows Speech API (SAPI), included in Windows Vista and after UI --- - MainWindow - Known Colors dialog Credits -------- Based on the sample "SpeechBasics-WPF" for C# (https://msdn.microsoft.com/en-us/library/hh855387.aspx from Microsoft Kinect SDK 1.8 (http://www.microsoft.com/en-us/download/details.aspx?id=40278)
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Control Turtle on 2D canvas using Windows or Kinect-based speech recognition
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