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Rules tweaks compared to bare srd
Zireael07 edited this page Jun 21, 2014
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12 revisions
- point buy is changed because SRD does not allow replicating it faithfully. We start from 10. The costs are changed, too.
- nerfed darkvision significantly; also, it doesn't stack with light (radius 3 light + darkvision 2 does not equal vision range 5, only 3)
- added Luck stat
- removed Initiative
- saving throws take the better of two stats (Dex-Int; Con-Str; Wis-Cha)
- added Intuition skill for item identification
- cleric gets Lay on Hands at 1st level
- fighter gets Summon Mount at 1st level
- Handle Animal skill is based on Wis; Concentration skill is based on Int
- druid has Spellcraft as a class skill
- fighter has Intimidate as a class skill
- sorcerer has Sense Motive and Diplomacy as class skills
- bard, cleric, druid, rogue, ranger, sorcerer, wizard, warlock get Intuition as a class skill
- half-elf gets +2 Cha. Bard as favored class.
- half-drow is a half-elf without +1 diplomacy and with darkvision 2. Cleric as favored class.
- elf has Ranger as favored class.
- favored classes add +2 hp per level; also, +1 attack (!=BAB), unless it's wizard; humans have no favored class
- no XP penalty for multiclassing
- classes have attribute score requirements
- Two Weapon Fighting penalties tweaked to be the same for mainhand and offhand: without TWF, the penalty is -8; without TWF but with a light weapon in offhand it's -6; with TWF it's -4; with TWF & light offhand it's -2. Note that the last two are identical to SRD, they are included for completeness only.
- folded Lightning Reflexes into Dodge; Great Fortitude into Toughness
- Toughness adds +10% hp instead of a flat +3 bonus
- Magic Missile spell allows for Fort save for half damage
- added heal spells which heal a percentage of total hp (as opposed to traditional cure spells)
- all casters gain spells at the same fixed rate - a new spell level every 3rd level
- XP can be gained in other ways than killing monsters